diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-04 09:45:17 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-04 09:45:36 +0100 |
| commit | 535b63d608948c5a9a85e96d1e8c7e475b00ede0 (patch) | |
| tree | 58e02774a773abe364fbe72682237203d22f45b6 /TODO.md | |
| parent | fdbeddc369d4b55d2098ebdb2e9ef160c0f50368 (diff) | |
handoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass architecture
- Fixed black screen by ensuring clear operations in Pass 2 when Skybox pass is skipped.
- Resolved WebGPU validation errors by synchronizing depth-stencil state.
- Implemented rotating skybox using world-space ray unprojection (inv_view_proj).
- Improved procedural noise generation (multi-octave Value Noise).
- Restored scene integrity by correcting object indexing and removing artifacts.
- Updated documentation (TODO.md, PROJECT_CONTEXT.md).
Diffstat (limited to 'TODO.md')
| -rw-r--r-- | TODO.md | 7 |
1 files changed, 7 insertions, 0 deletions
@@ -2,6 +2,13 @@ This file tracks prioritized tasks with detailed attack plans. +## Recently Completed (February 4, 2026) +- [x] **Skybox & Two-pass Rendering Stability**: + - [x] **Fixed Two-pass Rendering:** Implemented mandatory clear operations for color and depth when the skybox is absent, preventing black screens and depth validation errors. + - [x] **Implemented Rotating Skybox:** Added `inv_view_proj` to `GlobalUniforms` and updated the skybox shader to perform world-space ray unprojection, enabling correct rotation with the camera. + - [x] **Enhanced Procedural Noise:** Implemented a multi-octave Value Noise generator for higher-quality skybox textures. + - [x] **Scene Integrity:** Restored proper object indexing and removed redundant geometry, ensuring the floor grid and objects render correctly. + ## Recently Completed (February 3, 2026) - [x] **Task #20: Platform & Code Hygiene**: - [x] **Header Consolidation:** Moved all `#ifdef` logic for WebGPU headers and platform-specific shims into `src/platform.h`. |
