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authorskal <pascal.massimino@gmail.com>2026-02-04 09:45:17 +0100
committerskal <pascal.massimino@gmail.com>2026-02-04 09:45:36 +0100
commit535b63d608948c5a9a85e96d1e8c7e475b00ede0 (patch)
tree58e02774a773abe364fbe72682237203d22f45b6 /TODO.md
parentfdbeddc369d4b55d2098ebdb2e9ef160c0f50368 (diff)
handoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass architecture
- Fixed black screen by ensuring clear operations in Pass 2 when Skybox pass is skipped. - Resolved WebGPU validation errors by synchronizing depth-stencil state. - Implemented rotating skybox using world-space ray unprojection (inv_view_proj). - Improved procedural noise generation (multi-octave Value Noise). - Restored scene integrity by correcting object indexing and removing artifacts. - Updated documentation (TODO.md, PROJECT_CONTEXT.md).
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This file tracks prioritized tasks with detailed attack plans.
+## Recently Completed (February 4, 2026)
+- [x] **Skybox & Two-pass Rendering Stability**:
+ - [x] **Fixed Two-pass Rendering:** Implemented mandatory clear operations for color and depth when the skybox is absent, preventing black screens and depth validation errors.
+ - [x] **Implemented Rotating Skybox:** Added `inv_view_proj` to `GlobalUniforms` and updated the skybox shader to perform world-space ray unprojection, enabling correct rotation with the camera.
+ - [x] **Enhanced Procedural Noise:** Implemented a multi-octave Value Noise generator for higher-quality skybox textures.
+ - [x] **Scene Integrity:** Restored proper object indexing and removed redundant geometry, ensuring the floor grid and objects render correctly.
+
## Recently Completed (February 3, 2026)
- [x] **Task #20: Platform & Code Hygiene**:
- [x] **Header Consolidation:** Moved all `#ifdef` logic for WebGPU headers and platform-specific shims into `src/platform.h`.