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authorskal <pascal.massimino@gmail.com>2026-03-08 10:56:00 +0100
committerskal <pascal.massimino@gmail.com>2026-03-08 10:56:00 +0100
commit1ad5057ce8e68e57340aae3442b2c6b787409ad3 (patch)
tree9b1f8b12b93afee68bf0a50e36522a52cd3b1bd1 /workspaces
parent4bc54609d7af62dd8e09977ec016f711f56c6e1d (diff)
fix: register debug/debug_print snippet in ShaderComposer
Add SHADER_DEBUG_DEBUG_PRINT to assets.txt and register it as "debug/debug_print" in InitShaderComposer() so ntsc.wgsl #include works. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'workspaces')
-rw-r--r--workspaces/main/assets.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt
index 5f5bad7..e41ff87 100644
--- a/workspaces/main/assets.txt
+++ b/workspaces/main/assets.txt
@@ -94,6 +94,7 @@ SHADER_SCENE2, WGSL, ../../src/effects/scene2.wgsl, "Scene2 effect shader"
SHADER_RENDER_SCRATCH_LINES, WGSL, ../../src/shaders/render/scratch_lines.wgsl, "Film scratch lines snippet"
SHADER_SCRATCH, WGSL, ../../src/effects/scratch.wgsl, "Scratch effect shader"
SHADER_NTSC, WGSL, ../../src/effects/ntsc.wgsl, "NTSC effect shader"
+SHADER_DEBUG_DEBUG_PRINT, WGSL, ../../src/shaders/debug/debug_print.wgsl, "Debug print snippet"
# --- Sequence Shaders ---
SHADER_SEQUENCE_V2_UNIFORMS, WGSL, ../../src/shaders/sequence_uniforms.wgsl, "Sequence Uniforms Snippet"