From 1ad5057ce8e68e57340aae3442b2c6b787409ad3 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 8 Mar 2026 10:56:00 +0100 Subject: fix: register debug/debug_print snippet in ShaderComposer Add SHADER_DEBUG_DEBUG_PRINT to assets.txt and register it as "debug/debug_print" in InitShaderComposer() so ntsc.wgsl #include works. Co-Authored-By: Claude Sonnet 4.6 --- workspaces/main/assets.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'workspaces/main/assets.txt') diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt index 5f5bad7..e41ff87 100644 --- a/workspaces/main/assets.txt +++ b/workspaces/main/assets.txt @@ -94,6 +94,7 @@ SHADER_SCENE2, WGSL, ../../src/effects/scene2.wgsl, "Scene2 effect shader" SHADER_RENDER_SCRATCH_LINES, WGSL, ../../src/shaders/render/scratch_lines.wgsl, "Film scratch lines snippet" SHADER_SCRATCH, WGSL, ../../src/effects/scratch.wgsl, "Scratch effect shader" SHADER_NTSC, WGSL, ../../src/effects/ntsc.wgsl, "NTSC effect shader" +SHADER_DEBUG_DEBUG_PRINT, WGSL, ../../src/shaders/debug/debug_print.wgsl, "Debug print snippet" # --- Sequence Shaders --- SHADER_SEQUENCE_V2_UNIFORMS, WGSL, ../../src/shaders/sequence_uniforms.wgsl, "Sequence Uniforms Snippet" -- cgit v1.2.3