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| author | skal <pascal.massimino@gmail.com> | 2026-03-08 10:56:00 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-08 10:56:00 +0100 |
| commit | 1ad5057ce8e68e57340aae3442b2c6b787409ad3 (patch) | |
| tree | 9b1f8b12b93afee68bf0a50e36522a52cd3b1bd1 | |
| parent | 4bc54609d7af62dd8e09977ec016f711f56c6e1d (diff) | |
fix: register debug/debug_print snippet in ShaderComposer
Add SHADER_DEBUG_DEBUG_PRINT to assets.txt and register it as
"debug/debug_print" in InitShaderComposer() so ntsc.wgsl #include works.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
| -rw-r--r-- | src/effects/shaders.cc | 2 | ||||
| -rw-r--r-- | workspaces/main/assets.txt | 1 |
2 files changed, 3 insertions, 0 deletions
diff --git a/src/effects/shaders.cc b/src/effects/shaders.cc index 1b93a03..7b46d16 100644 --- a/src/effects/shaders.cc +++ b/src/effects/shaders.cc @@ -51,6 +51,8 @@ void InitShaderComposer() { register_if_exists("ray_box", AssetId::ASSET_SHADER_RAY_BOX); register_if_exists("ray_triangle", AssetId::ASSET_SHADER_RAY_TRIANGLE); + register_if_exists("debug/debug_print", + AssetId::ASSET_SHADER_DEBUG_DEBUG_PRINT); register_if_exists("render/scratch_lines", AssetId::ASSET_SHADER_RENDER_SCRATCH_LINES); register_if_exists("render/fullscreen_vs", diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt index 5f5bad7..e41ff87 100644 --- a/workspaces/main/assets.txt +++ b/workspaces/main/assets.txt @@ -94,6 +94,7 @@ SHADER_SCENE2, WGSL, ../../src/effects/scene2.wgsl, "Scene2 effect shader" SHADER_RENDER_SCRATCH_LINES, WGSL, ../../src/shaders/render/scratch_lines.wgsl, "Film scratch lines snippet" SHADER_SCRATCH, WGSL, ../../src/effects/scratch.wgsl, "Scratch effect shader" SHADER_NTSC, WGSL, ../../src/effects/ntsc.wgsl, "NTSC effect shader" +SHADER_DEBUG_DEBUG_PRINT, WGSL, ../../src/shaders/debug/debug_print.wgsl, "Debug print snippet" # --- Sequence Shaders --- SHADER_SEQUENCE_V2_UNIFORMS, WGSL, ../../src/shaders/sequence_uniforms.wgsl, "Sequence Uniforms Snippet" |
