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-rw-r--r--src/effects/shaders.cc2
-rw-r--r--workspaces/main/assets.txt1
2 files changed, 3 insertions, 0 deletions
diff --git a/src/effects/shaders.cc b/src/effects/shaders.cc
index 1b93a03..7b46d16 100644
--- a/src/effects/shaders.cc
+++ b/src/effects/shaders.cc
@@ -51,6 +51,8 @@ void InitShaderComposer() {
register_if_exists("ray_box", AssetId::ASSET_SHADER_RAY_BOX);
register_if_exists("ray_triangle", AssetId::ASSET_SHADER_RAY_TRIANGLE);
+ register_if_exists("debug/debug_print",
+ AssetId::ASSET_SHADER_DEBUG_DEBUG_PRINT);
register_if_exists("render/scratch_lines",
AssetId::ASSET_SHADER_RENDER_SCRATCH_LINES);
register_if_exists("render/fullscreen_vs",
diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt
index 5f5bad7..e41ff87 100644
--- a/workspaces/main/assets.txt
+++ b/workspaces/main/assets.txt
@@ -94,6 +94,7 @@ SHADER_SCENE2, WGSL, ../../src/effects/scene2.wgsl, "Scene2 effect shader"
SHADER_RENDER_SCRATCH_LINES, WGSL, ../../src/shaders/render/scratch_lines.wgsl, "Film scratch lines snippet"
SHADER_SCRATCH, WGSL, ../../src/effects/scratch.wgsl, "Scratch effect shader"
SHADER_NTSC, WGSL, ../../src/effects/ntsc.wgsl, "NTSC effect shader"
+SHADER_DEBUG_DEBUG_PRINT, WGSL, ../../src/shaders/debug/debug_print.wgsl, "Debug print snippet"
# --- Sequence Shaders ---
SHADER_SEQUENCE_V2_UNIFORMS, WGSL, ../../src/shaders/sequence_uniforms.wgsl, "Sequence Uniforms Snippet"