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authorskal <pascal.massimino@gmail.com>2026-02-16 09:50:11 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 09:50:11 +0100
commitb30d2153b603259deabcaa3a8773ff88a51f6e62 (patch)
treef24c874e8fa2bf7dba7151095a9a8b6e3c131ed8 /src/effects/placeholder_effect_v2.h
parent766c0b0a41ddb4ac1fae68f720a9176a1b5f6070 (diff)
feat(sequence): create v2 timeline with placeholder effects
- Add PlaceholderEffectV2 for unported effects (logs TODO warning) - Create timeline_v2.seq with 8 sequences using v2 syntax - Explicit node routing (source -> temp1 -> temp2 -> sink) - Uses: HeptagonEffectV2, GaussianBlurEffectV2, PlaceholderEffectV2 - Compiler generates valid C++ for all sequences - All tests passing (36/36) Timeline structure validated. Placeholders allow demo to run while complex effects (rotating_cube, hybrid_3d, particles) await porting. handoff(Claude): V2 timeline operational, ready for MainSequence integration
Diffstat (limited to 'src/effects/placeholder_effect_v2.h')
-rw-r--r--src/effects/placeholder_effect_v2.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/effects/placeholder_effect_v2.h b/src/effects/placeholder_effect_v2.h
new file mode 100644
index 0000000..aa9ed75
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+++ b/src/effects/placeholder_effect_v2.h
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+// Placeholder effect v2 - temporary passthrough for unported effects
+// TODO: Replace with actual effect implementations
+
+#pragma once
+
+#include "gpu/effect_v2.h"
+#include "gpu/uniform_helper.h"
+
+class PlaceholderEffectV2 : public EffectV2 {
+ public:
+ PlaceholderEffectV2(const GpuContext& ctx, const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs,
+ const char* placeholder_name = "UnknownEffect");
+
+ void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params,
+ NodeRegistry& nodes) override;
+
+ private:
+ WGPURenderPipeline pipeline_;
+ WGPUBindGroup bind_group_;
+ WGPUSampler sampler_;
+ UniformBuffer<UniformsSequenceParams> uniforms_buffer_;
+ const char* name_;
+};