From b30d2153b603259deabcaa3a8773ff88a51f6e62 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 09:50:11 +0100 Subject: feat(sequence): create v2 timeline with placeholder effects - Add PlaceholderEffectV2 for unported effects (logs TODO warning) - Create timeline_v2.seq with 8 sequences using v2 syntax - Explicit node routing (source -> temp1 -> temp2 -> sink) - Uses: HeptagonEffectV2, GaussianBlurEffectV2, PlaceholderEffectV2 - Compiler generates valid C++ for all sequences - All tests passing (36/36) Timeline structure validated. Placeholders allow demo to run while complex effects (rotating_cube, hybrid_3d, particles) await porting. handoff(Claude): V2 timeline operational, ready for MainSequence integration --- src/effects/placeholder_effect_v2.h | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 src/effects/placeholder_effect_v2.h (limited to 'src/effects/placeholder_effect_v2.h') diff --git a/src/effects/placeholder_effect_v2.h b/src/effects/placeholder_effect_v2.h new file mode 100644 index 0000000..aa9ed75 --- /dev/null +++ b/src/effects/placeholder_effect_v2.h @@ -0,0 +1,24 @@ +// Placeholder effect v2 - temporary passthrough for unported effects +// TODO: Replace with actual effect implementations + +#pragma once + +#include "gpu/effect_v2.h" +#include "gpu/uniform_helper.h" + +class PlaceholderEffectV2 : public EffectV2 { + public: + PlaceholderEffectV2(const GpuContext& ctx, const std::vector& inputs, + const std::vector& outputs, + const char* placeholder_name = "UnknownEffect"); + + void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, + NodeRegistry& nodes) override; + + private: + WGPURenderPipeline pipeline_; + WGPUBindGroup bind_group_; + WGPUSampler sampler_; + UniformBuffer uniforms_buffer_; + const char* name_; +}; -- cgit v1.2.3