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-rw-r--r--cmake/DemoSourceLists.cmake1
-rw-r--r--src/effects/placeholder_effect_v2.cc61
-rw-r--r--src/effects/placeholder_effect_v2.h24
-rw-r--r--workspaces/main/timeline_v2.seq50
4 files changed, 136 insertions, 0 deletions
diff --git a/cmake/DemoSourceLists.cmake b/cmake/DemoSourceLists.cmake
index 8cd5f43..bb7cdbc 100644
--- a/cmake/DemoSourceLists.cmake
+++ b/cmake/DemoSourceLists.cmake
@@ -32,6 +32,7 @@ set(COMMON_GPU_EFFECTS
src/gpu/sequence_v2.cc
src/gpu/effect_v2.cc
src/effects/passthrough_effect_v2.cc
+ src/effects/placeholder_effect_v2.cc
src/effects/gaussian_blur_effect_v2.cc
src/effects/heptagon_effect_v2.cc
src/effects/heptagon_effect.cc
diff --git a/src/effects/placeholder_effect_v2.cc b/src/effects/placeholder_effect_v2.cc
new file mode 100644
index 0000000..12692fa
--- /dev/null
+++ b/src/effects/placeholder_effect_v2.cc
@@ -0,0 +1,61 @@
+// Placeholder effect v2 implementation - logs TODO warning once
+
+#include "effects/placeholder_effect_v2.h"
+#include "gpu/post_process_helper.h"
+#include "gpu/shaders.h"
+#include <cstdio>
+
+PlaceholderEffectV2::PlaceholderEffectV2(const GpuContext& ctx,
+ const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs,
+ const char* placeholder_name)
+ : EffectV2(ctx, inputs, outputs), pipeline_(nullptr), bind_group_(nullptr),
+ sampler_(nullptr), name_(placeholder_name) {
+ // Log once on construction
+ fprintf(stderr, "TODO: %s not yet ported to v2, using passthrough\n", name_);
+
+ uniforms_buffer_.init(ctx_.device);
+ pipeline_ = create_post_process_pipeline(ctx_.device, WGPUTextureFormat_RGBA8Unorm,
+ passthrough_v2_shader_wgsl);
+
+ WGPUSamplerDescriptor sampler_desc = {};
+ sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge;
+ sampler_desc.addressModeV = WGPUAddressMode_ClampToEdge;
+ sampler_desc.addressModeW = WGPUAddressMode_ClampToEdge;
+ sampler_desc.magFilter = WGPUFilterMode_Linear;
+ sampler_desc.minFilter = WGPUFilterMode_Linear;
+ sampler_desc.mipmapFilter = WGPUMipmapFilterMode_Nearest;
+ sampler_desc.maxAnisotropy = 1;
+ sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc);
+}
+
+void PlaceholderEffectV2::render(WGPUCommandEncoder encoder,
+ const UniformsSequenceParams& params,
+ NodeRegistry& nodes) {
+ WGPUTextureView input_view = nodes.get_view(input_nodes_[0]);
+ WGPUTextureView output_view = nodes.get_view(output_nodes_[0]);
+
+ uniforms_buffer_.update(ctx_.queue, params);
+
+ pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, input_view,
+ uniforms_buffer_.get(), {nullptr, 0});
+
+ WGPURenderPassColorAttachment color_attachment = {
+ .view = output_view,
+ .depthSlice = WGPU_DEPTH_SLICE_UNDEFINED,
+ .loadOp = WGPULoadOp_Clear,
+ .storeOp = WGPUStoreOp_Store,
+ .clearValue = {0.0, 0.0, 0.0, 1.0}
+ };
+
+ WGPURenderPassDescriptor pass_desc = {};
+ pass_desc.colorAttachmentCount = 1;
+ pass_desc.colorAttachments = &color_attachment;
+
+ WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc);
+ wgpuRenderPassEncoderSetPipeline(pass, pipeline_);
+ wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr);
+ wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0);
+ wgpuRenderPassEncoderEnd(pass);
+ wgpuRenderPassEncoderRelease(pass);
+}
diff --git a/src/effects/placeholder_effect_v2.h b/src/effects/placeholder_effect_v2.h
new file mode 100644
index 0000000..aa9ed75
--- /dev/null
+++ b/src/effects/placeholder_effect_v2.h
@@ -0,0 +1,24 @@
+// Placeholder effect v2 - temporary passthrough for unported effects
+// TODO: Replace with actual effect implementations
+
+#pragma once
+
+#include "gpu/effect_v2.h"
+#include "gpu/uniform_helper.h"
+
+class PlaceholderEffectV2 : public EffectV2 {
+ public:
+ PlaceholderEffectV2(const GpuContext& ctx, const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs,
+ const char* placeholder_name = "UnknownEffect");
+
+ void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params,
+ NodeRegistry& nodes) override;
+
+ private:
+ WGPURenderPipeline pipeline_;
+ WGPUBindGroup bind_group_;
+ WGPUSampler sampler_;
+ UniformBuffer<UniformsSequenceParams> uniforms_buffer_;
+ const char* name_;
+};
diff --git a/workspaces/main/timeline_v2.seq b/workspaces/main/timeline_v2.seq
new file mode 100644
index 0000000..b0ab993
--- /dev/null
+++ b/workspaces/main/timeline_v2.seq
@@ -0,0 +1,50 @@
+# Demo Timeline v2
+# BPM 90
+
+SEQUENCE 0.00 0 "intro"
+ # FlashCube (placeholder) -> Vignette -> sink
+ EFFECT + PlaceholderEffect source -> temp1 0.00 4.00
+ EFFECT + PlaceholderEffect temp1 -> sink 0.00 4.00
+
+SEQUENCE 4.00 0 "rotating_cube"
+ # CircleMask (placeholder) -> RotatingCube (placeholder) -> Blur -> sink
+ EFFECT + PlaceholderEffect source -> temp1 0.00 4.00
+ EFFECT + PlaceholderEffect temp1 -> temp2 0.00 4.00
+ EFFECT + GaussianBlurEffect temp2 -> sink 1.00 4.00
+
+SEQUENCE 8.00 0 "flash_cube"
+ # FlashCube (placeholder) -> Flash (placeholder) -> sink
+ EFFECT - PlaceholderEffect source -> temp1 0.00 4.02
+ EFFECT + PlaceholderEffect temp1 -> sink 0.00 0.40
+
+SEQUENCE 12.00 1 "particles"
+ # ParticleSpray (placeholder) -> Particles (placeholder) -> Blur -> sink
+ EFFECT + PlaceholderEffect source -> temp1 0.00 2.00
+ EFFECT + PlaceholderEffect temp1 -> temp2 2.00 4.00
+ EFFECT = GaussianBlurEffect temp2 -> sink 0.00 4.00
+
+SEQUENCE 16.00 2 "hybrid_heptagon"
+ # Theme (placeholder) -> Heptagon -> ParticleSpray (placeholder) -> Particles (placeholder) -> Hybrid3D (placeholder) -> sink
+ EFFECT + PlaceholderEffect source -> temp1 0.00 4.00
+ EFFECT + HeptagonEffect temp1 -> temp2 0.00 4.00
+ EFFECT + PlaceholderEffect temp2 -> temp3 0.00 2.00
+ EFFECT = PlaceholderEffect temp3 -> temp4 2.00 4.00
+ EFFECT + PlaceholderEffect temp4 -> sink 0.00 4.00
+
+SEQUENCE 20.00 0 "heptagon_scene"
+ # Heptagon -> Scene1 (placeholder) -> sink
+ EFFECT + HeptagonEffect source -> temp1 0.00 8.00
+ EFFECT + PlaceholderEffect temp1 -> sink 0.00 8.00
+
+SEQUENCE 28.00 0 "fade_test"
+ # Heptagon -> Fade (placeholder) -> sink
+ EFFECT + HeptagonEffect source -> temp1 0.00 2.00
+ EFFECT + PlaceholderEffect temp1 -> sink 0.00 2.00
+
+SEQUENCE 30.00 3 "complex_chain"
+ # Theme (placeholder) -> Heptagon -> Blur -> ChromaAberration (placeholder) -> Solarize (placeholder) -> sink
+ EFFECT + PlaceholderEffect source -> temp1 0.00 10.00
+ EFFECT = HeptagonEffect temp1 -> temp2 0.00 10.00
+ EFFECT + GaussianBlurEffect temp2 -> temp3 0.00 10.00
+ EFFECT + PlaceholderEffect temp3 -> temp4 0.00 10.00
+ EFFECT + PlaceholderEffect temp4 -> sink 0.00 10.00