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22 hoursdocs: Reorganize shader editor documentationskal
22 hoursfix: Use placeholder technique to prevent syntax highlighting overlapskal
22 hoursrefactor: Improve syntax highlighting to avoid overlapping matchesskal
22 hoursfeat: Add WGSL syntax highlightingskal
22 hoursrefactor: Increase editor pane size by 20% (36% → 43%)skal
22 hoursfix: Remove resolutionSelect references after removing UI elementskal
22 hoursfeat: Remove resolution selector, enable autoplay on loadskal
22 hoursfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
22 hoursfix: Canvas fills available height instead of maintaining square aspectskal
22 hoursfix: Reference texture/sampler in default shader for bind group layoutskal
23 hoursfix: Use var instead of let for mutable uv in default shaderskal
23 hoursrefactor: Adjust shader editor layout and add default animationskal
23 hoursfeat: Add HTML WGSL shader editor toolskal
32 hoursfix: Strip priority comments from effect args in .seq exportskal
33 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
33 hoursfeat(gpu): Add GPU procedural texture generation systemskal
36 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
36 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
2 daysfeat(gpu): Add VignetteEffect and related filesskal
2 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
2 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
2 daysfeat(gpu): Implement shader parametrization systemskal
2 daysfeat: Integrate plane_distance into renderer and scene loaderskal
2 daysfeat(tools): Add effect depth analysis to seq_compilerskal
2 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
3 daysstyle: Apply clang-format to all source filesskal
3 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
3 daysrefactor(audio): Convert tracker to unit-less timing systemskal
3 daysRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
3 daysfix(track_visualizer): Convert beats to seconds correctlyskal
3 daysfeat(tools): Add music track visualizerskal
3 daysfix: Auto-regenerate assets after clean buildskal
3 daysperf(spectral_editor): Implement caching and subarray optimizationsskal
3 daysupdate doc, optimize spectral_editorskal
3 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
4 daysfix(tools): Correct include path in spectool.ccskal
4 daysfix(asset_packer): Replace deprecated sprintf with snprintfskal
4 daysfix(spectral_editor): Disable vertical zoom/pan for logarithmic frequency axisskal
4 daysfeat(spectral_editor): Add cursor-centered zoom and pan with mouse wheelskal
4 daysfeat(timeline): Add Ctrl+wheel zoom centered on mouse cursorskal
4 daysfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
4 daysdocs: Document specplay tool and add future enhancement roadmapskal
4 daysfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
4 daysdocs(spectral_editor): Add feature roadmap for planned enhancementsskal
4 daysfix(audio): Remove Hamming window from synthesis (before IDCT)skal
4 daysfix(editor): Apply window to spectrum before IDCT, not afterskal
4 daysfeat(audio): Integrate FFT-based DCT/IDCT into audio engine and toolsskal
4 daysfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
4 daysfeat(spectral_editor): Complete Phase 2 milestone - Full-featured web editorskal
4 daysfix(spectral_editor): Fix procedural audio and add color-coded curvesskal