diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-07 17:22:03 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-07 17:22:03 +0100 |
| commit | fb2aa8b608cb423b8b9f140b359b5a0dddbcb43c (patch) | |
| tree | c09f30ba2a4b646d6bd0ce082c9f9425a6c26b9d /tools | |
| parent | 8c9815a210f457baafec36724d0d26e61bde52e4 (diff) | |
fix: Auto-regenerate assets after clean build
- Added GENERATED property to all generated files
- Added explicit dependencies: audio/3d/gpu libraries depend on generate_demo_assets
- Updated seq_compiler to use GpuContext instead of device/queue/format
- Removed stale test asset files from src/generated (now in build/src/generated_test)
Fixes 'fatal error: generated/assets.h file not found' after make clean.
All 28 tests pass.
Diffstat (limited to 'tools')
| -rw-r--r-- | tools/seq_compiler.cc | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/tools/seq_compiler.cc b/tools/seq_compiler.cc index 062acce..784bb80 100644 --- a/tools/seq_compiler.cc +++ b/tools/seq_compiler.cc @@ -700,8 +700,7 @@ int main(int argc, char* argv[]) { out_file << "}\n\n"; } - out_file << "void LoadTimeline(MainSequence& main_seq, WGPUDevice device, " - "WGPUQueue queue, WGPUTextureFormat format) {\n"; + out_file << "void LoadTimeline(MainSequence& main_seq, const GpuContext& ctx) {\n"; for (const SequenceEntry& seq : sequences) { out_file << " {\n"; @@ -712,7 +711,7 @@ int main(int argc, char* argv[]) { } for (const EffectEntry& eff : seq.effects) { out_file << " seq->add_effect(std::make_shared<" << eff.class_name - << ">(device, queue, format" << eff.extra_args << "), " + << ">(ctx" << eff.extra_args << "), " << eff.start << "f, " << eff.end << "f, " << eff.priority << ");\n"; } |
