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authorskal <pascal.massimino@gmail.com>2026-02-07 17:22:03 +0100
committerskal <pascal.massimino@gmail.com>2026-02-07 17:22:03 +0100
commitfb2aa8b608cb423b8b9f140b359b5a0dddbcb43c (patch)
treec09f30ba2a4b646d6bd0ce082c9f9425a6c26b9d /tools
parent8c9815a210f457baafec36724d0d26e61bde52e4 (diff)
fix: Auto-regenerate assets after clean build
- Added GENERATED property to all generated files - Added explicit dependencies: audio/3d/gpu libraries depend on generate_demo_assets - Updated seq_compiler to use GpuContext instead of device/queue/format - Removed stale test asset files from src/generated (now in build/src/generated_test) Fixes 'fatal error: generated/assets.h file not found' after make clean. All 28 tests pass.
Diffstat (limited to 'tools')
-rw-r--r--tools/seq_compiler.cc5
1 files changed, 2 insertions, 3 deletions
diff --git a/tools/seq_compiler.cc b/tools/seq_compiler.cc
index 062acce..784bb80 100644
--- a/tools/seq_compiler.cc
+++ b/tools/seq_compiler.cc
@@ -700,8 +700,7 @@ int main(int argc, char* argv[]) {
out_file << "}\n\n";
}
- out_file << "void LoadTimeline(MainSequence& main_seq, WGPUDevice device, "
- "WGPUQueue queue, WGPUTextureFormat format) {\n";
+ out_file << "void LoadTimeline(MainSequence& main_seq, const GpuContext& ctx) {\n";
for (const SequenceEntry& seq : sequences) {
out_file << " {\n";
@@ -712,7 +711,7 @@ int main(int argc, char* argv[]) {
}
for (const EffectEntry& eff : seq.effects) {
out_file << " seq->add_effect(std::make_shared<" << eff.class_name
- << ">(device, queue, format" << eff.extra_args << "), "
+ << ">(ctx" << eff.extra_args << "), "
<< eff.start << "f, " << eff.end << "f, " << eff.priority
<< ");\n";
}