summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
14 hoursinitial doc for the CNN projectskal
20 hoursdocs: Reorganize shader editor documentationskal
20 hoursfix: Use placeholder technique to prevent syntax highlighting overlapskal
20 hoursrefactor: Improve syntax highlighting to avoid overlapping matchesskal
20 hoursfeat: Add WGSL syntax highlightingskal
20 hoursrefactor: Increase editor pane size by 20% (36% → 43%)skal
20 hoursfix: Remove resolutionSelect references after removing UI elementskal
20 hoursfeat: Remove resolution selector, enable autoplay on loadskal
21 hoursfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
21 hoursfix: Canvas fills available height instead of maintaining square aspectskal
21 hoursfix: Reference texture/sampler in default shader for bind group layoutskal
21 hoursfix: Use var instead of let for mutable uv in default shaderskal
21 hoursrefactor: Adjust shader editor layout and add default animationskal
21 hoursfeat: Add HTML WGSL shader editor toolskal
22 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
25 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
25 hoursfix: Reduce default audio volumes to prevent clippingskal
26 hoursdocs: Streamline headless mode documentationskal
26 hoursfeat: Add headless mode for testing without GPUskal
26 hoursdocs: Update references to workspace layoutskal
26 hoursdocs: Streamline top-level documentationskal
26 hoursfeat: Add workspace header comments to config filesskal
26 hoursfeat: Implement workspace system (Task #77)skal
27 hoursdocs: Condense HOWTO.md, move details to technical docsskal
27 hoursdocs: Update docs for Task #76 size measurementskal
27 hoursfeat: Implement Task #76 external library size measurementskal
27 hoursdocs: Streamline top-level project filesskal
27 hoursfeat: Add Task #77 for workspace system architectureskal
27 hoursdocs: Update documentation and clean up obsolete filesskal
28 hoursfeat: Add debug-only file change detection for rapid iterationskal
30 hoursdocs: Condense essential context files (856→599 lines)skal
30 hoursdocs: Add sub-task for type-safe shader compositionskal
30 hoursdocs: Add sub-task for splitting common_uniforms.wgslskal
30 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
30 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
30 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
30 hoursdemo.seq change.skal
30 hoursfix: Strip priority comments from effect args in .seq exportskal
31 hoursdocs: Purge outdated Phase 4 contentskal
31 hoursrefactor: Generic sampler system for compositesskal
31 hoursfeat: GPU procedural Phase 4 - texture compositionskal
31 hourstest: Add variable-size texture support verificationskal
31 hourstest: Add pipeline caching and multi-generator testsskal
31 hoursrefactor: Unify TextureManager compute pipeline managementskal
31 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
31 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
31 hoursfeat(gpu): Add GPU procedural texture generation systemskal
32 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
32 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
33 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal