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16 hourstest(audio): remove brittle SilentBackendTestskal
16 hoursfix(cnn): rename CNNLayerParams to CNNv1LayerParamsskal
16 hoursfix(audio): implement get_callback_state in TestBackendskal
16 hoursfeat(sequence): port hybrid_3d_effect to v2skal
16 hoursfeat(sequence): port rotating_cube_effect to v2skal
16 hoursfeat(sequence): port particles_effect to v2skal
16 hoursfeat(sequence): create v2 timeline with placeholder effectsskal
16 hoursfeat(sequence): add inline post-process functions for v2skal
17 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
17 hoursfeat(sequence): Clean up compiler and add test accessorskal
17 hoursfeat(sequence): Phase 3 - Port 3 effects to v2skal
17 hoursfeat(sequence): Phase 1 - Sequence v2 foundationskal
26 hourssmaller cubeskal
26 hoursrevert debug codeskal
26 hoursperf(audio): smooth playback time and RMS-based peak at 60Hzskal
31 hoursrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
31 hoursarchive(cnn): move CNN v1 to cnn_v1/ subdirectoryskal
31 hoursrefactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
32 hoursfix(tests): adjust AudioEngine test sample count expectationsskal
33 hoursclang-formatskal
33 hoursdebug flash-cube-effectskal
33 hoursfix(audio): WAV dump drift improvements, acceptable stateskal
35 hoursdocs: document audio WAV drift bug investigationskal
37 hoursinvestigating audio-drive bugskal
38 hoursfeat(audio): add --dump-wav-start and --dump-wav-duration optionsskal
38 hoursfix(audio): eliminate startup delay with automatic buffer pre-fillskal
40 hoursfix(cli): enable WAV dump without DEMO_HEADLESS requirementskal
40 hoursfix(cli): change --dump_wav to --dump-wav and add error handlingskal
40 hoursfeat(gpu): add shader labels for better error identificationskal
2 daysfeat(gpu): add SDF camera infrastructure and effect base classskal
2 daysfeat(tracker): add sample offset and humanizationskal
2 dayssome tweakingskal
2 daysrefactor(wgsl): consolidate SDF shapes into single common fileskal
2 daysrefactor(wgsl): replace inline fullscreen_vs with common includeskal
2 daysstyle: Apply clang-format to codebaseskal
2 daysrefactor(wgsl): modularize common shader functionsskal
2 daysrefactor(gpu): Relocate effects to src/effects and streamline includesskal
2 daysfeat: Move test_platform.cc to util subdirectoryskal
2 daysRefactor: extract setup_standard_textures helperskal
2 daysRefactor: add gpu_create_post_process_texture helperskal
2 daysRefactor: add gpu_create_texture_view_2d helperskal
3 daysRefactor: factorize WGPU init code for 3D testsskal
3 daysRefactor: factorize common WGPU patterns into helper functionsskal
3 daysCNN v2: bilinear mip-level sampling and UI improvementsskal
3 daysFactor common test patterns into reusable utilitiesskal
3 daysCNN v2: Fix weight buffer offset bugskal
3 daysCNN v2: Alpha channel depth handling and layer visualizationskal
3 daysCNN v2: Fix WebGPU validation error in uniform buffer alignmentskal
3 daysCNN v2: Add TODO for flexible feature layout in binary format v3skal
3 daysCNN v2: Add mip-level support to runtime effectskal