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8 hourschore: Update generated asset filesskal
8 hoursfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
8 hoursfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
8 hoursfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
8 hoursfeat(audio): Complete Phase 3 - Migrate main.cc to AudioEngine (Task #56)skal
9 hoursfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
9 hoursfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
9 hoursperf: Reduce audio test durations for faster test suiteskal
9 hoursfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
10 hoursfix(audio): Resolve tracker test failures due to initialization orderskal
10 hourstest(assets): Add tests for Texture Asset supportskal
12 hoursfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
12 hoursfeat(physics): Implement SDF-based physics engine and BVHskal
28 hoursfeat: Replace explicit priorities with stack-based priority modifiersskal
30 hoursfeat: Optional sequence end times and comprehensive effect documentationskal
33 hoursfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
36 hoursfix(audio): Add pending buffer for partial writes to prevent sample lossskal
36 hoursfix(audio): Check buffer space before rendering to prevent sample lossskal
36 hoursfix(audio): Render audio in small chunks to fix timing gapsskal
36 hoursfeat(audio): Implement ring buffer for live playback timingskal
38 hoursfeat(audio): Trigger pattern events individually for tempo scalingskal
38 hourstest(audio): Add regression test for WAV dump stereo formatskal
38 hoursfix(audio): WAV dump now outputs stereo format matching live audioskal
38 hoursfix(audio): Properly sync tracker and synth timing in WAV dumpskal
38 hoursfix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audioskal
39 hoursfix(audio): WAV dump backend now properly triggers tracker patternsskal
39 hoursfeat(audio): Add WAV dump backend for debugging audio outputskal
39 hoursfeat(audio): Simplified demo track with tempo scaling testsskal
39 hoursfeat(audio): Variable tempo system with music time abstractionskal
39 hoursfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
39 hoursfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
39 hoursfeat(audio): Implement audio backend abstraction (Task #51.1)skal
41 hourschore(assets): Update generated asset data for modular WGSLskal
41 hoursfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
42 hourstest(coverage): Improve Audio coverage (Task #48)skal
42 hoursrevised .gitignoreskal
42 hourstest(coverage): Improve Asset Manager coverage (Task #47)skal
42 hourstest(procedural): Improve test coverage (Task #45)skal
42 hoursfeat(tests): Add comprehensive tests for math and 3d librariesskal
43 hourshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
2 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
2 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
2 daysfix: Implement proper skybox rendering with Perlin noiseskal
2 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
2 daysrefactor: Task #20 - Platform & Code Hygieneskal
2 daysclean-up the procedural code a bitskal
3 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
3 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
3 daysrefactor(build): Modularize build system with static librariesskal
3 daysfix(assets): Resolve static initialization order fiascoskal