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7 hoursdocs(timeline-editor): Document WAV source and music.track visualization taskskal
7 hoursfeat(timeline-editor): Add WAV file waveform visualizationskal
8 hoursfeat(timeline-editor): Hide scrollbars, keep mouse wheel navigationskal
8 hoursfeat(timeline-editor): Final UI polish - auto-apply, stack-order priorityskal
8 hoursfix(timeline-editor): Fix effect drag jump bug and left handle constraintskal
8 hoursfeat(timeline-editor): Add editable names and effect resize handlesskal
8 hoursfix(timeline-editor): Fix effect dragging offset and property panel updatesskal
8 hoursfeat(timeline-editor): Add re-order button and 10% viewport slackskal
8 hoursfix(timeline-editor): Remove time indicator and fix sequence overlapskal
9 hoursfeat(timeline-editor): Add time indicator, sequence flash, and taller viewskal
9 hoursfeat(timeline-editor): Diagonal scroll following time-ordered sequence cascadeskal
9 hoursfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive...skal
9 hoursfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
9 hoursfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
9 hoursfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
9 hoursdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal
9 hoursfix(timeline-editor): Fix parser to handle actual demo.seq formatskal
9 hoursdocs(timeline-editor): Add comprehensive feature roadmapskal
9 hoursfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
9 hourschore: Update generated asset filesskal
10 hoursdocs: Add Task #57 - Interactive Timeline Editor (low priority)skal
10 hoursfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
10 hoursfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
10 hoursdocs: Update HANDOFF.md with Phase 4 completionskal
10 hoursfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
10 hoursfeat(audio): Complete Phase 3 - Migrate main.cc to AudioEngine (Task #56)skal
10 hoursfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
10 hoursfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
10 hoursperf: Reduce audio test durations for faster test suiteskal
11 hourschore: Update HANDOFF.md with Phase 1 completion detailsskal
11 hoursfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
11 hoursdocs: Add lazy loading and on-demand strategy to audio refactorskal
11 hoursdocs: Add SpectrogramResourceManager to audio refactor planskal
12 hoursdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
12 hoursfix(audio): Resolve tracker test failures due to initialization orderskal
12 hourstest(assets): Add tests for Texture Asset supportskal
12 hoursdocs: Update roadmap with new tasks (OBJ, Font, Particles, Tracy)skal
14 hoursfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
14 hoursfeat(physics): Implement SDF-based physics engine and BVHskal
28 hoursmove MD filesskal
28 hourscleanup filesskal
30 hoursfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
30 hoursfix: Correct sequence end time calculation in Gantt chartsskal
30 hoursfeat: Replace explicit priorities with stack-based priority modifiersskal
30 hoursdocs: Extract sequence documentation to dedicated SEQUENCE.md fileskal
30 hoursfeat: Add validation-only mode and HTML/SVG Gantt charts to seq_compilerskal
30 hoursfeat: Add Gantt chart visualization to seq_compilerskal
32 hoursfeat: Optional sequence end times and comprehensive effect documentationskal
35 hoursfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
38 hoursfix(audio): Add pending buffer for partial writes to prevent sample lossskal