summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
8 hoursrefactor: invert FATAL_CHECK logic to standard assertion styleskal
8 hoursfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
9 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
10 hoursfeat(sequence): integrate v2 timeline with main loopskal
10 hourstest(audio): remove brittle SilentBackendTestskal
10 hoursfix(cnn): rename CNNLayerParams to CNNv1LayerParamsskal
10 hoursfix(audio): implement get_callback_state in TestBackendskal
11 hoursfeat(sequence): port hybrid_3d_effect to v2skal
11 hoursfeat(sequence): port rotating_cube_effect to v2skal
11 hoursfeat(sequence): port particles_effect to v2skal
11 hoursfeat(sequence): create v2 timeline with placeholder effectsskal
11 hoursfeat(sequence): add inline post-process functions for v2skal
12 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
12 hoursfeat(sequence): Clean up compiler and add test accessorskal
12 hoursfeat(sequence): Phase 3 - Port 3 effects to v2skal
12 hoursfeat(sequence): Phase 1 - Sequence v2 foundationskal
20 hourssmaller cubeskal
21 hoursrevert debug codeskal
21 hoursperf(audio): smooth playback time and RMS-based peak at 60Hzskal
26 hoursrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
26 hoursarchive(cnn): move CNN v1 to cnn_v1/ subdirectoryskal
26 hoursrefactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
27 hoursfix(tests): adjust AudioEngine test sample count expectationsskal
27 hoursclang-formatskal
28 hoursdebug flash-cube-effectskal
28 hoursfix(audio): WAV dump drift improvements, acceptable stateskal
30 hoursdocs: document audio WAV drift bug investigationskal
32 hoursinvestigating audio-drive bugskal
33 hoursfeat(audio): add --dump-wav-start and --dump-wav-duration optionsskal
33 hoursfix(audio): eliminate startup delay with automatic buffer pre-fillskal
35 hoursfix(cli): enable WAV dump without DEMO_HEADLESS requirementskal
35 hoursfix(cli): change --dump_wav to --dump-wav and add error handlingskal
35 hoursfeat(gpu): add shader labels for better error identificationskal
2 daysfeat(gpu): add SDF camera infrastructure and effect base classskal
2 daysfeat(tracker): add sample offset and humanizationskal
2 dayssome tweakingskal
2 daysrefactor(wgsl): consolidate SDF shapes into single common fileskal
2 daysrefactor(wgsl): replace inline fullscreen_vs with common includeskal
2 daysstyle: Apply clang-format to codebaseskal
2 daysrefactor(wgsl): modularize common shader functionsskal
2 daysrefactor(gpu): Relocate effects to src/effects and streamline includesskal
2 daysfeat: Move test_platform.cc to util subdirectoryskal
2 daysRefactor: extract setup_standard_textures helperskal
2 daysRefactor: add gpu_create_post_process_texture helperskal
2 daysRefactor: add gpu_create_texture_view_2d helperskal
2 daysRefactor: factorize WGPU init code for 3D testsskal
2 daysRefactor: factorize common WGPU patterns into helper functionsskal
3 daysCNN v2: bilinear mip-level sampling and UI improvementsskal
3 daysFactor common test patterns into reusable utilitiesskal
3 daysCNN v2: Fix weight buffer offset bugskal