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Vide-coded 64k demo system
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14 hours
feat(sequence): port rotating_cube_effect to v2
skal
14 hours
feat(sequence): port particles_effect to v2
skal
14 hours
feat(sequence): create v2 timeline with placeholder effects
skal
14 hours
feat(sequence): add inline post-process functions for v2
skal
15 hours
feat(sequence): complete phase 3 - v2 shader integration and effect ports
skal
15 hours
feat(sequence): Clean up compiler and add test accessor
skal
15 hours
feat(sequence): Phase 3 - Port 3 effects to v2
skal
16 hours
feat(sequence): Phase 1 - Sequence v2 foundation
skal
24 hours
smaller cube
skal
24 hours
revert debug code
skal
24 hours
perf(audio): smooth playback time and RMS-based peak at 60Hz
skal
29 hours
refactor(cnn): rename cnn_effect to cnn_v1_effect for clarity
skal
29 hours
archive(cnn): move CNN v1 to cnn_v1/ subdirectory
skal
29 hours
refactor(cnn): isolate CNN v2 to cnn_v2/ subdirectory
skal
30 hours
fix(tests): adjust AudioEngine test sample count expectations
skal
31 hours
clang-format
skal
31 hours
debug flash-cube-effect
skal
31 hours
fix(audio): WAV dump drift improvements, acceptable state
skal
33 hours
docs: document audio WAV drift bug investigation
skal
35 hours
investigating audio-drive bug
skal
36 hours
feat(audio): add --dump-wav-start and --dump-wav-duration options
skal
36 hours
fix(audio): eliminate startup delay with automatic buffer pre-fill
skal
38 hours
fix(cli): enable WAV dump without DEMO_HEADLESS requirement
skal
38 hours
fix(cli): change --dump_wav to --dump-wav and add error handling
skal
39 hours
feat(gpu): add shader labels for better error identification
skal
2 days
feat(gpu): add SDF camera infrastructure and effect base class
skal
2 days
feat(tracker): add sample offset and humanization
skal
2 days
some tweaking
skal
2 days
refactor(wgsl): consolidate SDF shapes into single common file
skal
2 days
refactor(wgsl): replace inline fullscreen_vs with common include
skal
2 days
style: Apply clang-format to codebase
skal
2 days
refactor(wgsl): modularize common shader functions
skal
2 days
refactor(gpu): Relocate effects to src/effects and streamline includes
skal
2 days
feat: Move test_platform.cc to util subdirectory
skal
2 days
Refactor: extract setup_standard_textures helper
skal
2 days
Refactor: add gpu_create_post_process_texture helper
skal
2 days
Refactor: add gpu_create_texture_view_2d helper
skal
2 days
Refactor: factorize WGPU init code for 3D tests
skal
2 days
Refactor: factorize common WGPU patterns into helper functions
skal
3 days
CNN v2: bilinear mip-level sampling and UI improvements
skal
3 days
Factor common test patterns into reusable utilities
skal
3 days
CNN v2: Fix weight buffer offset bug
skal
3 days
CNN v2: Alpha channel depth handling and layer visualization
skal
3 days
CNN v2: Fix WebGPU validation error in uniform buffer alignment
skal
3 days
CNN v2: Add TODO for flexible feature layout in binary format v3
skal
3 days
CNN v2: Add mip-level support to runtime effect
skal
3 days
Add test asset support with STRIP_ALL guards
skal
3 days
Tracker: Sort pattern events + add validation/sanitize modes
skal
3 days
CNNv2Effect: Document per-layer kernel sizes support
skal
4 days
Refactor: Reorganize workspaces and remove assets/ directory
skal
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