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2026-03-08fix: transpose matrices on GPU upload (row-major → column-major)skal
2026-03-08feat: new cloudsskal
2026-03-08tweak: scene2.wgsl visual adjustmentsskal
2026-03-08feat: WGSL asset load-from-disk in dev modeskal
2026-03-08fix: Update tests to use new asset manifestskal
2026-03-08fix: Resolve compile error in GetAssetTypeskal
2026-03-08feat: Implement dual-mode asset loading and update documentationskal
2026-03-08fix(shaders): enforce y-up screen-space convention + document coordinate conv...skal
2026-03-07streamline docskal
2026-03-07feat(tools): add offline WGSL validator + fix ntsc.wgsl syntaxskal
2026-03-07fix(cmake): normalize asset paths to fix incremental rebuild trackingskal
2026-03-07feat(effects): add Ntsc post-process effect with fisheye distortionskal
2026-03-07refactor(effects): introduce WgslEffect for shader-only post-process effectsskal
2026-03-06feat(effects): add Scratch post-process effect with reusable scratch_lines sn...skal
2026-03-06test: remove obsolete test_sequence.ccskal
2026-03-05style: run clang-format to adhere to coding styleskal
2026-03-05fix(test): WavDumpBackendTest uses sine tone instead of empty ring bufferskal
2026-03-05fix(audio): correct OLA synthesis and extract shared ola_encode/ola_decodeskal
2026-03-05feat(spectool): add --wav decode, IMDCT, and roundtrip testskal
2026-03-05fix(audio): OLA encoder never ran; version never propagated to decoderskal
2026-03-03test(assets): add MP3 asset type test (TEST_MP3/ASSET_TEST_MP3)skal
2026-03-03feat(assets): replace is_procedural/is_gpu_procedural bools with AssetType en...skal
2026-03-02feat(audio): OLA-IDCT synthesis with Hann window to eliminate clicksskal
2026-03-02feat(audio): MP3 asset support in tracker via decode-at-initskal
2026-03-01feat(audio): add experimental MP3 on-demand range decoderskal
2026-02-28refactor(effects): co-locate effect WGSL shaders with their .h/.cc in src/eff...skal
2026-02-28fix Scene2 -> Scene2Effectskal
2026-02-28fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.mdskal
2026-02-28refactor: move common/shaders/ to src/shaders/skal
2026-02-28remove unused util/math.hskal
2026-02-28misc: cleanup comments and formatting in headersskal
2026-02-28refactor(gpu): move RenderPipelineBuilder impl to pipeline_builder.ccskal
2026-02-28refactor(gpu): move SamplerCache impl to .cc, expose single entry pointskal
2026-02-28remove SDFEffect base class and sdf_test, update SDF_EFFECT_GUIDEskal
2026-02-28remove vestigial demo_effects.ccskal
2026-02-28replace wgsl type: vec4<f32> -> vec4f ..skal
2026-02-28fix: double-free of external views in NodeRegistry and PASSTHROUGH shader testskal
2026-02-28fix(shaders): deduplicate VertexOutput/vs_main via render/fullscreen_uv_vs sn...skal
2026-02-21test: fix test_effect_base intermittent crashes and SIGTRAPskal
2026-02-21refactor(wgsl): Use vec*f alias for vector typesskal
2026-02-21fix(tests): Resolve intermittent SIGTRAP in test_effect_baseskal
2026-02-21split raymarching.wgsl in two: with id, or without id.skal
2026-02-21feat(math): Add vec3::rotate methods for quaternion and axis-angle rotationskal
2026-02-21feat: Add vec3::rotate function for quaternion rotation.skal
2026-02-21refine scene1 shaderskal
2026-02-20feat(scene1): replace ad-hoc camera with CameraParams uniformskal
2026-02-20feat(sequence): port Scene1Effect + fix seq_compiler absolute time bugskal
2026-02-17feat(uniforms): Add noise field with per-frame random valuesskal
2026-02-17refactor(effects): Streamline uniforms initializationskal
2026-02-17refactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanupskal