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path: root/src/util
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20 hoursfeat: Add debug-only file change detection for rapid iterationskal
24 hoursfeat(gpu): Add GPU procedural texture generation systemskal
44 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
45 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
2 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
2 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
2 daysstyle: Apply clang-format to all source filesskal
2 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
3 daysfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
4 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
4 daysfix(math): Normalize axis in quat::from_axis to prevent scaling artifactsskal
4 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
5 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
5 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
6 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
7 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
7 daysrefactor: Task #20 - Platform & Code Hygieneskal
7 daysfix(assets): Resolve static initialization order fiascoskal
7 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
8 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
8 daysfix(3d): Correct debug box transforms and restore object texturesskal
8 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
8 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
8 daysrefactor(build): Centralize generated files and clean up project layoutskal
9 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
9 daysfeat(assets): Implement procedural asset generation pipelineskal
9 daysfeat(asset_manager): Implement array-based cachingskal
9 daysfeat: Implement 3D system and procedural texture managerskal
10 daysclang-formatskal
10 daysstyle: add vertical compression rules to clang-formatskal
10 daysrefactor: move generated asset files to src/generated/skal
11 daysChore: Add missing newlines at end of source filesskal
11 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal
11 daysenforce code styleskal
11 daysadd mini_math.h header-only vector libskal
13 daysrefactor(assets): Optimize asset retrieval using array lookupskal
13 daysstyle: Add 3-line descriptive headers to all source filesskal
14 daysinitial commitskal