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20 hoursfeat: Add headless mode for testing without GPUskal
21 hoursfeat: Implement Task #76 external library size measurementskal
22 hoursfeat: Add debug-only file change detection for rapid iterationskal
24 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
24 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
25 hoursrefactor: Generic sampler system for compositesskal
25 hoursfeat: GPU procedural Phase 4 - texture compositionskal
25 hourstest: Add variable-size texture support verificationskal
25 hourstest: Add pipeline caching and multi-generator testsskal
25 hoursrefactor: Unify TextureManager compute pipeline managementskal
25 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
25 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
25 hoursfeat(gpu): Add GPU procedural texture generation systemskal
26 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
27 hourstry to fix test_demoskal
27 hourscleanup: remove unused include from uniform_helper.hskal
27 hoursFix test_demo build failure after Effect refactorskal
28 hoursRefactor Effect class to centralize common uniforms managementskal
28 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
28 hourschore: Apply clang-format to C++ source filesskal
28 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
28 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
29 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
29 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
30 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
41 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
41 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
42 hoursfeat(gpu): Add auxiliary texture masking systemskal
43 hoursfix tree, remove Distort effectskal
44 hoursfeat(gpu): Add VignetteEffect and related filesskal
44 hoursfeat(gpu): Add VignetteEffectskal
44 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
44 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
44 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
45 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
46 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
46 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
46 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
46 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
47 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
47 hoursfeat(gpu): Implement shader parametrization systemskal
47 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
47 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
47 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
2 daysfix: Include PlaneData header in scene_loader.ccskal
2 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
2 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal
2 daysfix: Make PlaneData struct visible to renderer_draw.ccskal
2 daysfix: Include <memory> header for std::shared_ptr in Object3Dskal
2 daysfeat: Integrate plane_distance into renderer and scene loaderskal