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42 hoursfeat: Add debug-only file change detection for rapid iterationskal
46 hoursfeat(gpu): Add GPU procedural texture generation systemskal
3 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
3 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
3 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
3 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
3 daysstyle: Apply clang-format to all source filesskal
3 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
4 daysfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
5 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
5 daysfix(math): Normalize axis in quat::from_axis to prevent scaling artifactsskal
5 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
6 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
6 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
7 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
8 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
8 daysrefactor: Task #20 - Platform & Code Hygieneskal
8 daysfix(assets): Resolve static initialization order fiascoskal
8 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
9 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
9 daysfix(3d): Correct debug box transforms and restore object texturesskal
9 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
9 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
9 daysrefactor(build): Centralize generated files and clean up project layoutskal
10 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
10 daysfeat(assets): Implement procedural asset generation pipelineskal
10 daysfeat(asset_manager): Implement array-based cachingskal
10 daysfeat: Implement 3D system and procedural texture managerskal
10 daysclang-formatskal
11 daysstyle: add vertical compression rules to clang-formatskal
11 daysrefactor: move generated asset files to src/generated/skal
11 daysChore: Add missing newlines at end of source filesskal
11 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal
11 daysenforce code styleskal
12 daysadd mini_math.h header-only vector libskal
2026-01-28refactor(assets): Optimize asset retrieval using array lookupskal
2026-01-28style: Add 3-line descriptive headers to all source filesskal
2026-01-27initial commitskal