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13 hoursrefactor: Factor WGPU boilerplate into builder pattern helpersskal
14 hoursfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
16 hoursfix: Capture scene framebuffer before post-processing for CNN effectskal
18 hoursfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
22 hoursfeat: Add CNN post-processing effect with modular WGSL architectureskal
31 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
34 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
35 hoursfeat: Add headless mode for testing without GPUskal
36 hoursfeat: Implement Task #76 external library size measurementskal
37 hoursfeat: Add debug-only file change detection for rapid iterationskal
39 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
39 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
40 hoursrefactor: Generic sampler system for compositesskal
40 hoursfeat: GPU procedural Phase 4 - texture compositionskal
40 hourstest: Add variable-size texture support verificationskal
40 hourstest: Add pipeline caching and multi-generator testsskal
40 hoursrefactor: Unify TextureManager compute pipeline managementskal
40 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
40 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
41 hoursfeat(gpu): Add GPU procedural texture generation systemskal
41 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
42 hourstry to fix test_demoskal
43 hourscleanup: remove unused include from uniform_helper.hskal
43 hoursFix test_demo build failure after Effect refactorskal
43 hoursRefactor Effect class to centralize common uniforms managementskal
43 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
43 hourschore: Apply clang-format to C++ source filesskal
44 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
44 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
44 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
45 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
46 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
2 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
2 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
2 daysfeat(gpu): Add auxiliary texture masking systemskal
2 daysfix tree, remove Distort effectskal
2 daysfeat(gpu): Add VignetteEffect and related filesskal
2 daysfeat(gpu): Add VignetteEffectskal
2 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
2 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
2 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
3 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
3 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
3 daysfeat(audio): Add --tempo flag for variable tempo testingskal
3 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
3 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
3 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
3 daysfeat(gpu): Implement shader parametrization systemskal
3 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
3 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal