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path: root/src/util/asset_manager.h
AgeCommit message (Expand)Author
2026-03-08feat: Implement dual-mode asset loading and update documentationskal
2026-03-05style: run clang-format to adhere to coding styleskal
2026-03-03feat(assets): replace is_procedural/is_gpu_procedural bools with AssetType en...skal
2026-02-09feat: Add debug-only file change detection for rapid iterationskal
2026-02-09feat(gpu): Add GPU procedural texture generation systemskal
2026-02-08style: Apply clang-format to all source filesskal
2026-02-08feat(3d): Implement Blender export and binary scene loading pipelineskal
2026-02-06refactor(build): Split asset_manager.h into dcl/core/utils headersskal
2026-02-06feat(3d): Implement basic OBJ mesh asset pipelineskal
2026-02-05feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
2026-02-05feat(assets): Add Texture Asset support (Task #18.0 prep)skal
2026-02-03feat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
2026-02-03feat(assets): Enforce 16-byte alignment and string safetyskal
2026-02-01feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
2026-02-01feat(assets): Implement procedural asset generation pipelineskal
2026-02-01feat(asset_manager): Implement array-based cachingskal
2026-02-01clang-formatskal
2026-01-28refactor(assets): Optimize asset retrieval using array lookupskal