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| author | skal <pascal.massimino@gmail.com> | 2026-02-03 19:06:41 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-03 19:06:41 +0100 |
| commit | 3108fb0065a51dfc3548836ea16b287e92cd8881 (patch) | |
| tree | b20d3ffd904b65596ce9dd2df15a527b91a6539f /src/util/asset_manager.h | |
| parent | c3714939897af2541c655c03bcdd61108fff46ea (diff) | |
feat: side-quest - Perlin noise sky and ProcGenFunc error handling
- Updated ProcGenFunc signature to return bool for error reporting.
- Implemented gen_perlin (Fractional Brownian Motion) in procedural/generator.cc.
- Added support for sky texture in Renderer3D and its shader.
- Integrated Perlin noise sky texture in test_3d_render.cc.
- Caught and handled memory/generation errors in AssetManager and TextureManager.
- Assigned reference numbers to all remaining tasks in documentation.
handoff(Gemini): Side-quest complete. ProcGenFunc now returns bool. Perlin noise added and used for sky in 3D test. Windows build remains stable. All tasks numbered.
Diffstat (limited to 'src/util/asset_manager.h')
| -rw-r--r-- | src/util/asset_manager.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/util/asset_manager.h b/src/util/asset_manager.h index 062cd0f..964b7af 100644 --- a/src/util/asset_manager.h +++ b/src/util/asset_manager.h @@ -10,7 +10,8 @@ enum class AssetId : uint16_t; // Forward declaration // Type for procedural generation functions: (buffer, width, height, params, // num_params) -typedef void (*ProcGenFunc)(uint8_t*, int, int, const float*, int); +// Returns true on success, false on failure. +typedef bool (*ProcGenFunc)(uint8_t*, int, int, const float*, int); struct AssetRecord { const uint8_t* data; // Pointer to asset data (static or dynamic) |
