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authorskal <pascal.massimino@gmail.com>2026-02-03 19:06:41 +0100
committerskal <pascal.massimino@gmail.com>2026-02-03 19:06:41 +0100
commit3108fb0065a51dfc3548836ea16b287e92cd8881 (patch)
treeb20d3ffd904b65596ce9dd2df15a527b91a6539f /src/util/asset_manager.h
parentc3714939897af2541c655c03bcdd61108fff46ea (diff)
feat: side-quest - Perlin noise sky and ProcGenFunc error handling
- Updated ProcGenFunc signature to return bool for error reporting. - Implemented gen_perlin (Fractional Brownian Motion) in procedural/generator.cc. - Added support for sky texture in Renderer3D and its shader. - Integrated Perlin noise sky texture in test_3d_render.cc. - Caught and handled memory/generation errors in AssetManager and TextureManager. - Assigned reference numbers to all remaining tasks in documentation. handoff(Gemini): Side-quest complete. ProcGenFunc now returns bool. Perlin noise added and used for sky in 3D test. Windows build remains stable. All tasks numbered.
Diffstat (limited to 'src/util/asset_manager.h')
-rw-r--r--src/util/asset_manager.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/util/asset_manager.h b/src/util/asset_manager.h
index 062cd0f..964b7af 100644
--- a/src/util/asset_manager.h
+++ b/src/util/asset_manager.h
@@ -10,7 +10,8 @@ enum class AssetId : uint16_t; // Forward declaration
// Type for procedural generation functions: (buffer, width, height, params,
// num_params)
-typedef void (*ProcGenFunc)(uint8_t*, int, int, const float*, int);
+// Returns true on success, false on failure.
+typedef bool (*ProcGenFunc)(uint8_t*, int, int, const float*, int);
struct AssetRecord {
const uint8_t* data; // Pointer to asset data (static or dynamic)