summaryrefslogtreecommitdiff
path: root/src/util/asset_manager.h
diff options
context:
space:
mode:
authorskal <pascal.massimino@gmail.com>2026-03-08 09:33:17 +0100
committerskal <pascal.massimino@gmail.com>2026-03-08 09:33:17 +0100
commita2f0f7c7a45ba8b30984fb135b8b54f11fb119f8 (patch)
tree794527d25368227320e5f6aebe409178296db391 /src/util/asset_manager.h
parent9d114ae4fec465baed381de7782ef42ca77e734b (diff)
feat: Implement dual-mode asset loading and update documentation
This commit introduces a dual-mode asset loading system to enhance developer workflow and optimize release builds. Key changes include: - **Dual-Mode Asset Loading:** Assets are now loaded from disk during development (when is OFF) for faster iteration, particularly for heavy assets like and files. For release builds ( ON), all assets are embedded directly into the binary, ensuring a single, self-contained executable. - **Explicit Asset Typing:** Replaced generic asset type with specific types (, , , , ) in and the enum in for clearer categorization and more robust processing. - **Build System Integration:** Modified to pass a flag to in development builds. - **Asset Packer Updates:** now generates file paths for disk-loaded assets and embeds data for others based on the build mode. - **Asset Manager Enhancements:** includes new logic in for loading and caching disk-based assets and updates to for proper memory deallocation. - **Documentation:** Updated to reflect the new asset nomenclature and dual-mode loading strategy. - **Project Rules:** Added a concise rule to mandating top-level documentation updates for medium/large sub-system changes. handoff(Gemini): Implemented dual-mode asset loading and updated documentation.
Diffstat (limited to 'src/util/asset_manager.h')
-rw-r--r--src/util/asset_manager.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/util/asset_manager.h b/src/util/asset_manager.h
index 5380257..786a8db 100644
--- a/src/util/asset_manager.h
+++ b/src/util/asset_manager.h
@@ -6,10 +6,14 @@
#include "asset_manager_dcl.h"
enum class AssetType : uint8_t {
- STATIC,
+ WGSL,
+ SPEC,
+ TEXTURE,
+ MESH,
+ BINARY,
+ MP3,
PROC,
PROC_GPU,
- MP3
};
struct AssetRecord {