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path: root/src/util/asset_manager.h
AgeCommit message (Expand)Author
2 daysstyle: Apply clang-format to all source filesskal
2 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
4 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
4 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
5 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
5 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
7 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
7 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
9 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
9 daysfeat(assets): Implement procedural asset generation pipelineskal
9 daysfeat(asset_manager): Implement array-based cachingskal
9 daysclang-formatskal
13 daysrefactor(assets): Optimize asset retrieval using array lookupskal