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17 hoursRefactor Effect class to centralize common uniforms managementskal
17 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
17 hourschore: Apply clang-format to C++ source filesskal
17 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
17 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
18 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
18 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
19 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
30 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
30 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
31 hoursfeat(gpu): Add auxiliary texture masking systemskal
32 hoursfix tree, remove Distort effectskal
33 hoursfeat(gpu): Add VignetteEffect and related filesskal
33 hoursfeat(gpu): Add VignetteEffectskal
33 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
33 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
33 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
34 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
35 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
35 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
35 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
35 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
36 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
36 hoursfeat(gpu): Implement shader parametrization systemskal
36 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
36 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
36 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
38 hoursfix: Include PlaneData header in scene_loader.ccskal
38 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
38 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
38 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
38 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
38 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
38 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
38 hoursrefactor(tests): Factor common patterns in tempo testsskal
40 hourschore: Clean up generated files and update project configskal
41 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
41 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
41 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
41 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
41 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
41 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
42 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
42 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
43 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
44 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
44 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
44 hoursstyle: Apply clang-format to all source filesskal
45 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
45 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal