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19 hoursrefactor: complete removal of 'Effect' suffix from C++ class namesskal
23 hoursfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
23 hoursfix: calculate beat_phase for FlashEffect and refactor uniformsskal
24 hoursfeat: Add FlashEffect for audio/visual sync testingskal
26 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
27 hoursfix(tests): resolve all v2 test failures, 35/35 passingskal
28 hoursfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
28 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
30 hourstest(audio): remove brittle SilentBackendTestskal
30 hoursfix(audio): implement get_callback_state in TestBackendskal
31 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
32 hoursfeat(sequence): Phase 1 - Sequence v2 foundationskal
45 hoursrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
46 hoursfix(tests): adjust AudioEngine test sample count expectationsskal
47 hoursclang-formatskal
2 daysinvestigating audio-drive bugskal
3 daysfeat(gpu): add SDF camera infrastructure and effect base classskal
3 daysrefactor(wgsl): consolidate SDF shapes into single common fileskal
3 daysrefactor(wgsl): replace inline fullscreen_vs with common includeskal
3 daysstyle: Apply clang-format to codebaseskal
3 daysrefactor(wgsl): modularize common shader functionsskal
3 daysrefactor(gpu): Relocate effects to src/effects and streamline includesskal
3 daysfeat: Move test_platform.cc to util subdirectoryskal
3 daysRefactor: extract setup_standard_textures helperskal
3 daysRefactor: add gpu_create_post_process_texture helperskal
3 daysRefactor: add gpu_create_texture_view_2d helperskal
3 daysRefactor: factorize WGPU init code for 3D testsskal
4 daysFactor common test patterns into reusable utilitiesskal
5 daysCNN v2: parametric static features - Phases 1-4skal
6 daysfix: WAV dump header corruption and early exit handlingskal
6 daysfeat: implement beat-based timing systemskal
6 daysrefactor: Simplify effect render API and fix uniform initializationskal
6 daysfeat: Add CNN shader testing tool with GPU texture readbackskal
7 daysfix: PostProcessHelperTest signature and fixture sharingskal
7 daysfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
7 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
7 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
8 daysrefactor: Reorganize tests into subsystem subdirectoriesskal
8 daysfeat: Add debug-only file change detection for rapid iterationskal
8 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
8 daysfeat: GPU procedural Phase 4 - texture compositionskal
8 daystest: Add variable-size texture support verificationskal
8 daystest: Add pipeline caching and multi-generator testsskal
8 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
8 daysfeat(gpu): Add GPU procedural texture generation systemskal
8 dayschore: Apply clang-format to C++ source filesskal
8 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
8 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
9 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
9 daysfeat(gpu): Add auxiliary texture masking systemskal