diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-09 15:20:09 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-09 15:20:09 +0100 |
| commit | af55c4a7a54a90d4c252aa4fe354e7bf8624072e (patch) | |
| tree | 6aef045c1f52f0df766e5b091cfb61a950d48c3f /src/tests | |
| parent | ff4108b383e8b543a298debdb3518a19e08d74ab (diff) | |
refactor: Deduplicate CommonUniforms with #include in WGSL shaders
Replace redundant CommonUniforms struct definitions across 13 shaders
with #include "common_uniforms" directive. Integrate ShaderComposer
preprocessing into all shader creation pipelines.
Changes:
- Replace 9-line CommonUniforms definitions with single #include line
- Add ShaderComposer.Compose() to create_post_process_pipeline()
- Add ShaderComposer.Compose() to gpu_create_render_pass()
- Add ShaderComposer.Compose() to gpu_create_compute_pass()
- Add InitShaderComposer() calls to test_effect_base and test_demo_effects
- Update test_shader_compilation to compose shaders before validation
Net reduction: 83 lines of duplicate code eliminated
All 35 tests passing (100%)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/tests')
| -rw-r--r-- | src/tests/test_demo_effects.cc | 3 | ||||
| -rw-r--r-- | src/tests/test_effect_base.cc | 3 | ||||
| -rw-r--r-- | src/tests/test_shader_compilation.cc | 7 |
3 files changed, 11 insertions, 2 deletions
diff --git a/src/tests/test_demo_effects.cc b/src/tests/test_demo_effects.cc index d0163c2..0d2b09a 100644 --- a/src/tests/test_demo_effects.cc +++ b/src/tests/test_demo_effects.cc @@ -197,6 +197,9 @@ static void test_effect_type_classification() { int main() { fprintf(stdout, "=== Demo Effects Tests ===\n"); + extern void InitShaderComposer(); + InitShaderComposer(); + test_post_process_effects(); test_scene_effects(); test_effect_type_classification(); diff --git a/src/tests/test_effect_base.cc b/src/tests/test_effect_base.cc index e280e05..612e9da 100644 --- a/src/tests/test_effect_base.cc +++ b/src/tests/test_effect_base.cc @@ -249,6 +249,9 @@ static void test_pixel_helpers() { int main() { fprintf(stdout, "=== Effect Base Tests ===\n"); + extern void InitShaderComposer(); + InitShaderComposer(); + test_webgpu_fixture(); test_offscreen_render_target(); test_effect_construction(); diff --git a/src/tests/test_shader_compilation.cc b/src/tests/test_shader_compilation.cc index e2c0adc..a322e8a 100644 --- a/src/tests/test_shader_compilation.cc +++ b/src/tests/test_shader_compilation.cc @@ -115,16 +115,19 @@ static bool test_shader_compilation(const char* name, const char* shader_code) { return true; // Not a failure, just skipped } + // Compose shader to resolve #include directives + std::string composed_shader = ShaderComposer::Get().Compose({}, shader_code); + #if defined(DEMO_CROSS_COMPILE_WIN32) WGPUShaderModuleWGSLDescriptor wgsl_desc = {}; wgsl_desc.chain.sType = WGPUSType_ShaderModuleWGSLDescriptor; - wgsl_desc.code = shader_code; + wgsl_desc.code = composed_shader.c_str(); WGPUShaderModuleDescriptor shader_desc = {}; shader_desc.nextInChain = (const WGPUChainedStruct*)&wgsl_desc.chain; #else WGPUShaderSourceWGSL wgsl_desc = {}; wgsl_desc.chain.sType = WGPUSType_ShaderSourceWGSL; - wgsl_desc.code = str_view(shader_code); + wgsl_desc.code = str_view(composed_shader.c_str()); WGPUShaderModuleDescriptor shader_desc = {}; shader_desc.nextInChain = (const WGPUChainedStruct*)&wgsl_desc.chain; #endif |
