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7 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
8 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
8 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
9 hoursfeat(gpu): Implement shader parametrization systemskal
10 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
12 hoursrefactor(tests): Factor common patterns in tempo testsskal
14 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
18 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
18 hoursstyle: Apply clang-format to all source filesskal
18 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
19 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
19 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
33 hoursrefactor: Bundle GPU context into GpuContext structskal
36 hoursfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
39 hourstest(audio): Add error handling tests for WavDumpBackendskal
39 hoursfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
39 hoursrefactor(audio): Remove tempo logic from WavDumpBackendskal
39 hourstest(gpu): Add comprehensive TextureManager testsskal
40 hourstest(gpu): Add automatic validation for effect test coverageskal
40 hourstest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
40 hourstest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
40 hourstest: Add GPU effects test infrastructure (Phase 1 Foundation)skal
40 hoursrefactor: Move platform files to src/platform/ subdirectoryskal
40 hourstest: Add platform test coverage (test_platform.cc)skal
2 daysfix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guardsskal
2 daysfix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering methodskal
2 daysfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
2 daysfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
3 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
3 daysfix(test_mesh): Use BOX floor instead of PLANE to fix shadow renderingskal
3 daysRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
3 daysfix(shaders): Correct plane distance scaling for non-uniform transformsskal
3 daysRevert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"skal
3 daysfix(test_mesh): Use uniform floor scale to fix shadow artifactsskal
3 daysfix: Correct mesh normal transformation and floor shadow renderingskal
3 daysfix(test_mesh): Resolve all WGPU API and build issues on macOSskal
3 daysfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
3 daysfeat(assets): Add dodecahedron mesh assetskal
3 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
3 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
3 daysfeat(perf): Add toggle for GPU BVH and fix fallbackskal
3 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
3 daysfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
3 daysperf: Reduce audio test durations for faster test suiteskal
3 daysfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
3 daysfix(audio): Resolve tracker test failures due to initialization orderskal
3 daystest(assets): Add tests for Texture Asset supportskal
3 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
3 daysfeat(physics): Implement SDF-based physics engine and BVHskal
4 daysfeat: Optional sequence end times and comprehensive effect documentationskal