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8 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
8 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
10 hoursdocs: Update documentation for shader parametrization progressskal
10 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
10 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
10 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
10 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
10 hoursrefactor(shaders): Use bump mapping utility function in renderer_3dskal
10 hoursfeat(shaders): Add bump-mapped normal calculation variantsskal
11 hoursfeat(shaders): Add optimized 4-sample SDF normal estimationskal
11 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
11 hoursupdate docskal
11 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
11 hoursfeat(gpu): Implement shader parametrization systemskal
12 hoursdocs: Update project state with recent improvementsskal
12 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
12 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
12 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
12 hoursfeat(shaders): Extract common WGSL utilities for better composabilityskal
13 hoursdocs: Update project context and todo list for plane_distance integrationskal
13 hoursfix: Include PlaneData header in scene_loader.ccskal
13 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
13 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
13 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
13 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
13 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
13 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
14 hoursrefactor(tests): Factor common patterns in tempo testsskal
15 hoursadd rules for CLAUDE.md too.skal
15 hoursfeat(tools): Add effect depth analysis to seq_compilerskal
15 hoursfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
15 hourschore: Clean up generated files and archive GPU test analysisskal
16 hourschore: Clean up generated files and update project configskal
16 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
16 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
16 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
16 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
16 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
16 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
17 hoursdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
18 hoursupdate tasksskal
18 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
18 hoursdocs: Archive completed tasks and streamline context filesskal
18 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
18 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
19 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
20 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
20 hoursstyle: Apply clang-format to all source filesskal
20 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
20 hoursdocs: Document mesh shadow limitation (Task A.1 investigation)skal