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Vide-coded 64k demo system
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13 hours
refactor: Deduplicate CommonUniforms with #include in WGSL shaders
skal
14 hours
feat: GPU procedural Phase 4 - texture composition
skal
14 hours
test: Add variable-size texture support verification
skal
14 hours
test: Add pipeline caching and multi-generator tests
skal
14 hours
feat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shaders
skal
14 hours
feat(gpu): Add GPU procedural texture generation system
skal
17 hours
chore: Apply clang-format to C++ source files
skal
18 hours
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
19 hours
feat(test): Remove expected effect counts in test_demo_effects
skal
30 hours
feat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture masking
skal
31 hours
feat(gpu): Add auxiliary texture masking system
skal
32 hours
fix tree, remove Distort effect
skal
33 hours
feat(gpu): Add VignetteEffect and related files
skal
33 hours
feat(gpu): Add WGSL noise and hash function library (Task #59)
skal
35 hours
feat(gpu): Add parameter-driven ChromaAberrationEffect
skal
35 hours
fix(3d): Handle user_data meshes in visual debug wireframe rendering
skal
36 hours
feat(gpu): Implement shader parametrization system
skal
36 hours
perf(test): Make JitteredAudioBackendTest 50x faster
skal
38 hours
refactor(tests): Factor common patterns in tempo tests
skal
41 hours
refactor(audio): Finalize audio sync, update docs, and clean up test artifacts
skal
44 hours
fix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker test
skal
44 hours
style: Apply clang-format to all source files
skal
45 hours
feat(3d): Implement Mesh Wireframe rendering for Visual Debug
skal
45 hours
feat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)
skal
45 hours
feat(3d): Implement Blender export and binary scene loading pipeline
skal
2 days
refactor: Bundle GPU context into GpuContext struct
skal
3 days
feat(audio): Add SilentBackend, fix peak measurement, reorganize backends
skal
3 days
test(audio): Add error handling tests for WavDumpBackend
skal
3 days
fix(audio): Remove clipping from WavDumpBackend, add diagnostics
skal
3 days
refactor(audio): Remove tempo logic from WavDumpBackend
skal
3 days
test(gpu): Add comprehensive TextureManager tests
skal
3 days
test(gpu): Add automatic validation for effect test coverage
skal
3 days
test(gpu): Add post-process helper utilities testing (Phase 2.2)
skal
3 days
test(gpu): Add comprehensive effect class testing (Phase 2.1)
skal
3 days
test: Add GPU effects test infrastructure (Phase 1 Foundation)
skal
3 days
refactor: Move platform files to src/platform/ subdirectory
skal
3 days
test: Add platform test coverage (test_platform.cc)
skal
3 days
fix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guards
skal
3 days
fix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering method
skal
4 days
fix(shaders): Resolve WGSL validation errors and add shader compilation tests
skal
4 days
feat(audio): FFT implementation Phase 1 - Infrastructure and foundation
skal
4 days
feat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)
skal
4 days
fix(test_mesh): Use BOX floor instead of PLANE to fix shadow rendering
skal
4 days
Revert "fix(shaders): Correct plane distance scaling for non-uniform transforms"
skal
4 days
fix(shaders): Correct plane distance scaling for non-uniform transforms
skal
4 days
Revert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"
skal
4 days
fix(test_mesh): Use uniform floor scale to fix shadow artifacts
skal
4 days
fix: Correct mesh normal transformation and floor shadow rendering
skal
4 days
fix(test_mesh): Resolve all WGPU API and build issues on macOS
skal
4 days
feat(tests): Add test_mesh tool for OBJ loading and normal visualization
skal
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