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Vide-coded 64k demo system
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11 hours
fix: Add ShaderComposer to CircleMaskEffect pipelines
skal
11 hours
refactor: Deduplicate CommonUniforms with #include in WGSL shaders
skal
12 hours
refactor: Generic sampler system for composites
skal
12 hours
feat: GPU procedural Phase 4 - texture composition
skal
12 hours
test: Add variable-size texture support verification
skal
12 hours
test: Add pipeline caching and multi-generator tests
skal
12 hours
refactor: Unify TextureManager compute pipeline management
skal
12 hours
fix(3d): VisualDebug uniform buffer size mismatch
skal
12 hours
feat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shaders
skal
13 hours
feat(gpu): Add GPU procedural texture generation system
skal
13 hours
fix: Audio startup hiccup - use fill_audio_buffer for pre-fill
skal
14 hours
try to fix test_demo
skal
15 hours
cleanup: remove unused include from uniform_helper.h
skal
15 hours
Fix test_demo build failure after Effect refactor
skal
15 hours
Refactor Effect class to centralize common uniforms management
skal
15 hours
feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)
skal
15 hours
chore: Apply clang-format to C++ source files
skal
16 hours
fix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.md
skal
16 hours
fix: Increase dummy uniform buffer to 32 bytes for alignment
skal
16 hours
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
17 hours
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
18 hours
feat(test): Remove expected effect counts in test_demo_effects
skal
28 hours
feat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture masking
skal
28 hours
feat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture masking
skal
29 hours
feat(gpu): Add auxiliary texture masking system
skal
30 hours
fix tree, remove Distort effect
skal
31 hours
feat(gpu): Add VignetteEffect and related files
skal
31 hours
feat(gpu): Add VignetteEffect
skal
31 hours
refactor(procedural): Use hash-based noise instead of lattice approach
skal
31 hours
refactor: Use tracker BPM instead of hardcoded values
skal
31 hours
feat(gpu): Add WGSL noise and hash function library (Task #59)
skal
33 hours
feat(gpu): Add parameter-driven GaussianBlurEffect
skal
33 hours
feat(gpu): Add parameter-driven ChromaAberrationEffect
skal
33 hours
feat(audio): Add --tempo flag for variable tempo testing
skal
33 hours
fix(3d): Handle user_data meshes in visual debug wireframe rendering
skal
33 hours
feat(shaders): Add Möller-Trumbore ray-triangle intersection
skal
34 hours
fix(gpu): Correct FlashUniforms struct alignment for WGSL
skal
34 hours
feat(gpu): Implement shader parametrization system
skal
34 hours
feat(util): Add CHECK_RETURN macros for recoverable errors
skal
34 hours
perf(test): Make JitteredAudioBackendTest 50x faster
skal
35 hours
refactor(shaders): Apply common utilities to renderer shaders
skal
36 hours
fix: Include PlaneData header in scene_loader.cc
skal
36 hours
fix: Correct offset management in scene_loader.cc for plane_distance
skal
36 hours
fix: Remove local redefinition of PlaneData in scene_loader.cc
skal
36 hours
fix: Make PlaneData struct visible to renderer_draw.cc
skal
36 hours
fix: Include <memory> header for std::shared_ptr in Object3D
skal
36 hours
feat: Integrate plane_distance into renderer and scene loader
skal
36 hours
feat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...
skal
37 hours
refactor(tests): Factor common patterns in tempo tests
skal
39 hours
chore: Clean up generated files and update project config
skal
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