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Vide-coded 64k demo system
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test_mesh.cc
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Author
18 hours
fix(3d): Handle user_data meshes in visual debug wireframe rendering
skal
28 hours
style: Apply clang-format to all source files
skal
28 hours
feat(3d): Implement Mesh Wireframe rendering for Visual Debug
skal
2 days
refactor: Move platform files to src/platform/ subdirectory
skal
3 days
fix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guards
skal
3 days
fix(test_mesh): Use BOX floor instead of PLANE to fix shadow rendering
skal
3 days
Revert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"
skal
3 days
fix(test_mesh): Use uniform floor scale to fix shadow artifacts
skal
3 days
fix: Correct mesh normal transformation and floor shadow rendering
skal
3 days
fix(test_mesh): Resolve all WGPU API and build issues on macOS
skal
3 days
feat(tests): Add test_mesh tool for OBJ loading and normal visualization
skal