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9 hoursfeat: Add debug-only file change detection for rapid iterationskal
13 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
17 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
31 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
33 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
39 hourschore: Clean up generated files and update project configskal
39 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
39 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
39 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
43 hoursstyle: Apply clang-format to all source filesskal
2 daysfix(audio): Prevent events from triggering one frame earlyskal
2 dayschore: Disable tempo variation and simplify music trackskal
3 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
3 daysrefactor(audio): Remove tempo logic from WavDumpBackendskal
3 daysrefactor: Move platform files to src/platform/ subdirectoryskal
3 daysclean up main.ccskal
4 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
4 daysfeat(audio): Complete Phase 3 - Migrate main.cc to AudioEngine (Task #56)skal
5 daysfeat: Optional sequence end times and comprehensive effect documentationskal
5 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
5 daysfeat(audio): Implement ring buffer for live playback timingskal
6 daysfeat(audio): Add WAV dump backend for debugging audio outputskal
6 daysfeat(audio): Simplified demo track with tempo scaling testsskal
6 daysfeat(audio): Variable tempo system with music time abstractionskal
6 daysrefactor: Task #20 - Platform & Code Hygieneskal
7 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
7 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
7 daysupdate the melody a bitskal
7 daysfeat: Complete audio tracker system integration and testsskal
7 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
8 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
8 daysrefactor(platform): Encapsulate state in PlatformState structskal
8 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
9 daysclang-formatskal
9 daysstyle: add vertical compression rules to clang-formatskal
9 daysrefactor: move generated asset files to src/generated/skal
9 daysfix: Cross-compilation and style complianceskal
9 daysfeat: Multi-pass rendering architecture and effect stubsskal
9 daysfeat: Add --seek command line option for fast-forward debuggingskal
9 daysfeat: Implement Sequence and Effect system for demo choreographyskal
9 daysupdate session with mix fixesskal
10 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal
10 daysadd notesskal
10 daysenforce code styleskal
12 daysfix the audioskal
13 daysfeat(visuals): Add rotation, color shifts, and improved beat-syncskal
13 daysfeat(visuals): Enhance colors and add background flashesskal
13 daysfeat(demo): Add drum sequence using embedded assetsskal
13 daysstyle: Add 3-line descriptive headers to all source filesskal
13 daysfeat(assets): Implement basic asset packing systemskal