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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 13:12:01 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 13:12:01 +0100 |
| commit | d1d87447ae44d85b15e748c5b1cc8ccd310f8740 (patch) | |
| tree | 215852cc15df71129b66f0d5c36ccf46930c8df7 /src/main.cc | |
| parent | e0a92d8c7b5dea290155dd17784686fc9e95a029 (diff) | |
feat(3d): Add scaffolding for visual debugging (Task #18a)
- Added 'src/3d/visual_debug.h/cc' to implement wireframe rendering.
- Integrated VisualDebug into Renderer3D with a static global toggle.
- Added '--debug' command-line option to 'demo64k' and 'test_3d_render' to enable wireframes.
- Updated 'src/gpu/effects/hybrid_3d_effect.h' to expose the debug setter (reverted later as static method used).
- Ensured full cross-platform compatibility (native and Windows) for the new debug module.
- All code guarded by STRIP_ALL for final release.
Diffstat (limited to 'src/main.cc')
| -rw-r--r-- | src/main.cc | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/main.cc b/src/main.cc index 2ece549..406b900 100644 --- a/src/main.cc +++ b/src/main.cc @@ -7,6 +7,7 @@ #include "audio/synth.h" #include "generated/assets.h" // Include generated asset header #include "gpu/gpu.h" +#include "3d/renderer.h" #include "platform.h" #include "util/math.h" #include <GLFW/glfw3.h> @@ -149,6 +150,8 @@ int main(int argc, char** argv) { width_ptr = &custom_width; height_ptr = &custom_height; } + } else if (strcmp(argv[i], "--debug") == 0) { + Renderer3D::SetDebugEnabled(true); } } #else |
