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Vide-coded 64k demo system
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Author
18 hours
refactor(gpu): remove depthSlice conditionals, use platform.h abstraction
skal
19 hours
feat: Add FlashEffect for audio/visual sync testing
skal
20 hours
refactor(headless): convert nullptr checks to strippable macros
skal
20 hours
fix(headless): add nullptr checks for GPU resource creation
skal
20 hours
fix(headless): add missing Effect include and gpu_get_surface stub
skal
20 hours
fix(build): add missing headers and enum casts for strict compilation
skal
20 hours
fix(shaders): correct sequence uniforms snippet registration name
skal
20 hours
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal
22 hours
fix(tests): resolve all v2 test failures, 35/35 passing
skal
22 hours
refactor: invert FATAL_CHECK logic to standard assertion style
skal
23 hours
feat(sequence): complete v2 migration with DAG-based routing
skal
25 hours
feat(sequence): port rotating_cube_effect to v2
skal
25 hours
feat(sequence): port particles_effect to v2
skal
25 hours
feat(sequence): add inline post-process functions for v2
skal
26 hours
feat(sequence): complete phase 3 - v2 shader integration and effect ports
skal
26 hours
feat(sequence): Clean up compiler and add test accessor
skal
26 hours
feat(sequence): Phase 1 - Sequence v2 foundation
skal
40 hours
refactor(cnn): rename cnn_effect to cnn_v1_effect for clarity
skal
40 hours
refactor(cnn): isolate CNN v2 to cnn_v2/ subdirectory
skal
42 hours
clang-format
skal
2 days
feat(gpu): add shader labels for better error identification
skal
3 days
feat(gpu): add SDF camera infrastructure and effect base class
skal
3 days
some tweaking
skal
3 days
refactor(wgsl): consolidate SDF shapes into single common file
skal
3 days
style: Apply clang-format to codebase
skal
3 days
refactor(wgsl): modularize common shader functions
skal
3 days
refactor(gpu): Relocate effects to src/effects and streamline includes
skal
3 days
Refactor: add gpu_create_post_process_texture helper
skal
3 days
Refactor: add gpu_create_texture_view_2d helper
skal
3 days
Refactor: factorize common WGPU patterns into helper functions
skal
3 days
CNN v2: bilinear mip-level sampling and UI improvements
skal
3 days
CNN v2: Fix weight buffer offset bug
skal
3 days
CNN v2: Alpha channel depth handling and layer visualization
skal
4 days
CNN v2: Fix WebGPU validation error in uniform buffer alignment
skal
4 days
CNN v2: Add TODO for flexible feature layout in binary format v3
skal
4 days
CNN v2: Add mip-level support to runtime effect
skal
4 days
CNNv2Effect: Document per-layer kernel sizes support
skal
5 days
test_demo: Add beat-synchronized CNN post-processing with version selection
skal
5 days
Fix CNN v2 weights validation logic
skal
5 days
CNN v2: Complete multi-layer compute execution
skal
5 days
CNN v2: storage buffer architecture foundation
skal
5 days
CNN v2 Phase 5: render pipeline implementation
skal
5 days
CNN v2: parametric static features - Phases 1-4
skal
5 days
fix: suppress spurious shader snippet and auxiliary texture warnings
skal
5 days
fix: add missing beat_phase parameter to stub gpu_draw implementations
skal
5 days
feat: implement beat-based timing system
skal
6 days
fix: Release cached samplers before WGPU shutdown
skal
6 days
fix: Resolve WGPU threading crash in cnn_test
skal
6 days
fix: Register cnn_conv1x1 snippet and add verification
skal
6 days
fix: Use actual resolution in RotatingCubeEffect
skal
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