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path: root/src/gpu
AgeCommit message (Expand)Author
25 hoursfeat(uniforms): Add noise field with per-frame random valuesskal
26 hoursrefactor(effects): Streamline uniforms initializationskal
26 hoursrefactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanupskal
26 hoursrefactor(effects): Factor shared initialization into Effect base classskal
28 hoursdocs(gpu): Purge comment bloat from GPU headersskal
28 hoursrefactor(gpu): Remove stale v2 references from demo_effectsskal
28 hoursfix(build): Resolve Windows cross-compilation failuresskal
30 hoursfeat: Rename GPU stub and headless files and update referencesskal
30 hoursstyle: replace C++ casts with C-style castsskal
30 hoursrefactor: centralize platform-specific code in gpu.hskal
30 hoursfeat: add time-based effect activation with auto-passthroughskal
31 hoursstyle: Apply clang-formatskal
31 hoursrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
39 hoursfix: port Hybrid3D effect to sequence v2 architectureskal
46 hoursfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
46 hoursfix: calculate beat_phase for FlashEffect and refactor uniformsskal
46 hoursfix: load rotating_cube_v2 shader from asset instead of empty stringskal
46 hoursrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
47 hoursfeat: Add FlashEffect for audio/visual sync testingskal
47 hoursrefactor(headless): convert nullptr checks to strippable macrosskal
48 hoursfix(headless): add nullptr checks for GPU resource creationskal
48 hoursfix(headless): add missing Effect include and gpu_get_surface stubskal
48 hoursfix(build): add missing headers and enum casts for strict compilationskal
48 hoursfix(shaders): correct sequence uniforms snippet registration nameskal
2 daysrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
2 daysfix(tests): resolve all v2 test failures, 35/35 passingskal
2 daysrefactor: invert FATAL_CHECK logic to standard assertion styleskal
2 daysfeat(sequence): complete v2 migration with DAG-based routingskal
2 daysfeat(sequence): port rotating_cube_effect to v2skal
2 daysfeat(sequence): port particles_effect to v2skal
2 daysfeat(sequence): add inline post-process functions for v2skal
2 daysfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
2 daysfeat(sequence): Clean up compiler and add test accessorskal
2 daysfeat(sequence): Phase 1 - Sequence v2 foundationskal
3 daysrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
3 daysrefactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
3 daysclang-formatskal
3 daysfeat(gpu): add shader labels for better error identificationskal
4 daysfeat(gpu): add SDF camera infrastructure and effect base classskal
4 dayssome tweakingskal
4 daysrefactor(wgsl): consolidate SDF shapes into single common fileskal
4 daysstyle: Apply clang-format to codebaseskal
4 daysrefactor(wgsl): modularize common shader functionsskal
4 daysrefactor(gpu): Relocate effects to src/effects and streamline includesskal
4 daysRefactor: add gpu_create_post_process_texture helperskal
4 daysRefactor: add gpu_create_texture_view_2d helperskal
4 daysRefactor: factorize common WGPU patterns into helper functionsskal
4 daysCNN v2: bilinear mip-level sampling and UI improvementsskal
5 daysCNN v2: Fix weight buffer offset bugskal
5 daysCNN v2: Alpha channel depth handling and layer visualizationskal