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Vide-coded 64k demo system
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2026-02-17
feat(uniforms): Add noise field with per-frame random values
skal
2026-02-17
refactor(effects): Streamline uniforms initialization
skal
2026-02-17
refactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanup
skal
2026-02-17
refactor(effects): Factor shared initialization into Effect base class
skal
2026-02-17
docs(gpu): Purge comment bloat from GPU headers
skal
2026-02-17
refactor(gpu): Remove stale v2 references from demo_effects
skal
2026-02-17
fix(build): Resolve Windows cross-compilation failures
skal
2026-02-17
feat: Rename GPU stub and headless files and update references
skal
2026-02-17
style: replace C++ casts with C-style casts
skal
2026-02-17
refactor: centralize platform-specific code in gpu.h
skal
2026-02-17
feat: add time-based effect activation with auto-passthrough
skal
2026-02-17
style: Apply clang-format
skal
2026-02-17
refactor: move shaders.{h,cc} to src/effects and remove v2 suffix
skal
2026-02-16
fix: port Hybrid3D effect to sequence v2 architecture
skal
2026-02-16
feat: Add PeakMeterEffect v2 for test_demo audio visualization
skal
2026-02-16
fix: calculate beat_phase for FlashEffect and refactor uniforms
skal
2026-02-16
fix: load rotating_cube_v2 shader from asset instead of empty string
skal
2026-02-16
refactor(gpu): remove depthSlice conditionals, use platform.h abstraction
skal
2026-02-16
feat: Add FlashEffect for audio/visual sync testing
skal
2026-02-16
refactor(headless): convert nullptr checks to strippable macros
skal
2026-02-16
fix(headless): add nullptr checks for GPU resource creation
skal
2026-02-16
fix(headless): add missing Effect include and gpu_get_surface stub
skal
2026-02-16
fix(build): add missing headers and enum casts for strict compilation
skal
2026-02-16
fix(shaders): correct sequence uniforms snippet registration name
skal
2026-02-16
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal
2026-02-16
fix(tests): resolve all v2 test failures, 35/35 passing
skal
2026-02-16
refactor: invert FATAL_CHECK logic to standard assertion style
skal
2026-02-16
feat(sequence): complete v2 migration with DAG-based routing
skal
2026-02-16
feat(sequence): port rotating_cube_effect to v2
skal
2026-02-16
feat(sequence): port particles_effect to v2
skal
2026-02-16
feat(sequence): add inline post-process functions for v2
skal
2026-02-16
feat(sequence): complete phase 3 - v2 shader integration and effect ports
skal
2026-02-16
feat(sequence): Clean up compiler and add test accessor
skal
2026-02-16
feat(sequence): Phase 1 - Sequence v2 foundation
skal
2026-02-15
refactor(cnn): rename cnn_effect to cnn_v1_effect for clarity
skal
2026-02-15
refactor(cnn): isolate CNN v2 to cnn_v2/ subdirectory
skal
2026-02-15
clang-format
skal
2026-02-15
feat(gpu): add shader labels for better error identification
skal
2026-02-14
feat(gpu): add SDF camera infrastructure and effect base class
skal
2026-02-14
some tweaking
skal
2026-02-14
refactor(wgsl): consolidate SDF shapes into single common file
skal
2026-02-14
style: Apply clang-format to codebase
skal
2026-02-14
refactor(wgsl): modularize common shader functions
skal
2026-02-14
refactor(gpu): Relocate effects to src/effects and streamline includes
skal
2026-02-14
Refactor: add gpu_create_post_process_texture helper
skal
2026-02-14
Refactor: add gpu_create_texture_view_2d helper
skal
2026-02-14
Refactor: factorize common WGPU patterns into helper functions
skal
2026-02-14
CNN v2: bilinear mip-level sampling and UI improvements
skal
2026-02-14
CNN v2: Fix weight buffer offset bug
skal
2026-02-13
CNN v2: Alpha channel depth handling and layer visualization
skal
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