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path: root/src/gpu/texture_manager.h
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20 hoursrefactor: Generic sampler system for compositesskal
20 hoursfeat: GPU procedural Phase 4 - texture compositionskal
20 hoursrefactor: Unify TextureManager compute pipeline managementskal
20 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
20 hoursfeat(gpu): Add GPU procedural texture generation systemskal
7 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
7 daysrefactor: Task #20 - Platform & Code Hygieneskal
9 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
9 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
9 daysfeat: Implement 3D system and procedural texture managerskal