diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-01 16:18:19 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-01 16:18:19 +0100 |
| commit | 1522b95c838fc3e567066fd96dede3dca25cbc95 (patch) | |
| tree | 24dd8d2bc586f8b9f8f3518b4fe68907e8eeb1d4 /src/gpu/texture_manager.h | |
| parent | 1481b0a6313b725eec3e3ebeea085e98703df00f (diff) | |
feat(gpu): Integrate bumpy 3D renderer into main demo
- Added depth buffer support to MainSequence.
- Implemented Hybrid3DEffect for the main timeline.
- Fixed effect initialization order in MainSequence.
- Ensured depth-stencil compatibility for all scene effects.
- Updated demo sequence with 3D elements and post-processing.
Diffstat (limited to 'src/gpu/texture_manager.h')
| -rw-r--r-- | src/gpu/texture_manager.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gpu/texture_manager.h b/src/gpu/texture_manager.h index 3faf74c..54dcfeb 100644 --- a/src/gpu/texture_manager.h +++ b/src/gpu/texture_manager.h @@ -37,6 +37,9 @@ class TextureManager { // Registers and generates a texture immediately void create_procedural_texture(const std::string& name, const ProceduralTextureDef& def); + + // Creates a texture from existing data (RGBA8) + void create_texture(const std::string& name, int width, int height, const uint8_t* data); // Retrieves a texture view by name (returns nullptr if not found) WGPUTextureView get_texture_view(const std::string& name); |
