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authorskal <pascal.massimino@gmail.com>2026-02-03 19:06:41 +0100
committerskal <pascal.massimino@gmail.com>2026-02-03 19:06:41 +0100
commit3108fb0065a51dfc3548836ea16b287e92cd8881 (patch)
treeb20d3ffd904b65596ce9dd2df15a527b91a6539f /src/gpu/texture_manager.h
parentc3714939897af2541c655c03bcdd61108fff46ea (diff)
feat: side-quest - Perlin noise sky and ProcGenFunc error handling
- Updated ProcGenFunc signature to return bool for error reporting. - Implemented gen_perlin (Fractional Brownian Motion) in procedural/generator.cc. - Added support for sky texture in Renderer3D and its shader. - Integrated Perlin noise sky texture in test_3d_render.cc. - Caught and handled memory/generation errors in AssetManager and TextureManager. - Assigned reference numbers to all remaining tasks in documentation. handoff(Gemini): Side-quest complete. ProcGenFunc now returns bool. Perlin noise added and used for sky in 3D test. Windows build remains stable. All tasks numbered.
Diffstat (limited to 'src/gpu/texture_manager.h')
-rw-r--r--src/gpu/texture_manager.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/texture_manager.h b/src/gpu/texture_manager.h
index f49e827..23fdbe8 100644
--- a/src/gpu/texture_manager.h
+++ b/src/gpu/texture_manager.h
@@ -12,7 +12,7 @@
struct ProceduralTextureDef {
int width;
int height;
- void (*gen_func)(uint8_t*, int, int, const float*, int);
+ bool (*gen_func)(uint8_t*, int, int, const float*, int);
std::vector<float> params;
};