diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-01 10:51:15 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-01 10:51:15 +0100 |
| commit | 8bdc4754647c9c6691130fa91d51fee93c5fc88f (patch) | |
| tree | 2cfd7f72a21541c488ea48629eef47a6774fc2c4 /src/gpu/texture_manager.h | |
| parent | 7905abd9f7ad35231289e729b42e3ad57a943ff5 (diff) | |
feat: Implement 3D system and procedural texture manager
- Extended mini_math.h with mat4 multiplication and affine transforms.
- Implemented TextureManager for runtime procedural texture generation and GPU upload.
- Added 3D system components: Camera, Object, Scene, and Renderer3D.
- Created test_3d_render mini-demo for interactive 3D verification.
- Fixed WebGPU validation errors regarding depthSlice and unimplemented WaitAny.
Diffstat (limited to 'src/gpu/texture_manager.h')
| -rw-r--r-- | src/gpu/texture_manager.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/gpu/texture_manager.h b/src/gpu/texture_manager.h new file mode 100644 index 0000000..3faf74c --- /dev/null +++ b/src/gpu/texture_manager.h @@ -0,0 +1,48 @@ +// This file is part of the 64k demo project. +// It defines the TextureManager for procedural assets. +// Handles generation and GPU upload of procedural textures. + +#pragma once + +#include "gpu/gpu.h" +#include <map> +#include <string> +#include <vector> + +#if defined(DEMO_CROSS_COMPILE_WIN32) +#include <webgpu/webgpu.h> +#else +#include <webgpu.h> +#endif + +struct ProceduralTextureDef { + int width; + int height; + void (*gen_func)(uint8_t*, int, int, const float*, int); + std::vector<float> params; +}; + +struct GpuTexture { + WGPUTexture texture; + WGPUTextureView view; + int width; + int height; +}; + +class TextureManager { + public: + void init(WGPUDevice device, WGPUQueue queue); + void shutdown(); + + // Registers and generates a texture immediately + void create_procedural_texture(const std::string& name, + const ProceduralTextureDef& def); + + // Retrieves a texture view by name (returns nullptr if not found) + WGPUTextureView get_texture_view(const std::string& name); + + private: + WGPUDevice device_; + WGPUQueue queue_; + std::map<std::string, GpuTexture> textures_; +}; |
