| Age | Commit message (Expand) | Author |
|---|---|---|
| 19 hours | refactor: Generic sampler system for composites | skal |
| 19 hours | feat: GPU procedural Phase 4 - texture composition | skal |
| 20 hours | refactor: Unify TextureManager compute pipeline management | skal |
| 20 hours | feat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shaders | skal |
| 20 hours | feat(gpu): Add GPU procedural texture generation system | skal |
| 7 days | feat: side-quest - Perlin noise sky and ProcGenFunc error handling | skal |
| 7 days | refactor: Task #20 - Platform & Code Hygiene | skal |
| 9 days | feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets | skal |
| 9 days | feat(gpu): Integrate bumpy 3D renderer into main demo | skal |
| 9 days | feat: Implement 3D system and procedural texture manager | skal |
