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Vide-coded 64k demo system
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gpu.cc
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Author
18 hours
refactor: Use tracker BPM instead of hardcoded values
skal
28 hours
Revert "feat(platform): Centralize platform-specific WebGPU code and improve ...
skal
29 hours
feat(platform): Centralize platform-specific WebGPU code and improve shader c...
skal
30 hours
style: Apply clang-format to all source files
skal
44 hours
refactor: Bundle GPU context into GpuContext struct
skal
45 hours
fix(audio): Synchronize audio-visual timing with playback time
skal
2 days
refactor: Move platform files to src/platform/ subdirectory
skal
3 days
feat(particles): Implement transparent circular particles with alpha blending...
skal
6 days
refactor: Task #20 - Platform & Code Hygiene
skal
6 days
fix: Resolve shader initialization crashes and build errors
skal
7 days
feat(test): Add comprehensive math and shader composer tests
skal
7 days
feat(3d): Implement Task 21.1 WGSL Library & Composer
skal
7 days
fix(3d): Restore and enhance 3D shadows
skal
7 days
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
7 days
fix(build): Add compatibility for older wgpu-native headers
skal
7 days
refactor(platform): Encapsulate state in PlatformState struct
skal
8 days
feat(gpu): Integrate bumpy 3D renderer into main demo
skal
8 days
feat: Implement 3D system and procedural texture manager
skal
9 days
clang-format
skal
9 days
fix(build): resolve cross-platform build configuration errors
skal
9 days
style: add vertical compression rules to clang-format
skal
9 days
fix: Cross-compilation and style compliance
skal
9 days
feat: Multi-pass rendering architecture and effect stubs
skal
9 days
feat: Implement Sequence Compiler for data-driven choreography
skal
9 days
opt: Guard debug/seek features with STRIP_ALL
skal
9 days
feat: Add --seek command line option for fast-forward debugging
skal
9 days
feat: Implement Sequence and Effect system for demo choreography
skal
9 days
fix: Resolve macOS build breakage and restore tools audio support
skal
9 days
update state in .md files
skal
9 days
Add Windows cross-compilation support (MinGW) and emulation (Wine)
skal
10 days
Chore: Add missing newlines at end of source files
skal
10 days
Chore: Remove trailing whitespaces across the codebase
skal
10 days
Implement procedural audio generation, spectral effects, and WebGPU particle ...
skal
12 days
remove shader.wgsl
skal
12 days
style update
skal
12 days
feat(visuals): Add rotation, color shifts, and improved beat-sync
skal
12 days
feat(visuals): Enhance colors and add background flashes
skal
12 days
update asset system
skal
12 days
style: Add 3-line descriptive headers to all source files
skal
12 days
build: Finalize WebGPU integration and platform fixes
skal
12 days
fix(gpu): Ensure shader entry points are preserved in STRIP_ALL build
skal
12 days
fix(gpu): Add aspect ratio correction to shader
skal
12 days
opt: Implement build stripping and platform-specific size optimizations
skal
13 days
feat: Implement fullscreen, keyboard controls, and pulsating heptagon
skal
13 days
feat: Implement spectool & specview; refactor coding style; update docs
skal