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authorskal <pascal.massimino@gmail.com>2026-02-02 17:27:32 +0100
committerskal <pascal.massimino@gmail.com>2026-02-02 17:27:32 +0100
commit1971b20ebca35bc8dbe24902dd5749413b43ff1b (patch)
tree562eabce96ab2b78866a84bca8a26f0b22d5d764 /src/gpu/gpu.cc
parent535ea3e2fdb90a524210e306d309f54f4630d348 (diff)
feat(3d): Implement Task 21.1 WGSL Library & Composer
- Implemented ShaderComposer for modular WGSL snippet management. - Factored out common math, primitives, lighting, and ray-box helpers. - Refactored Renderer3D to use dynamic shader composition. - Consolidated high-DPI and shadow robustness fixes into final shader structure.
Diffstat (limited to 'src/gpu/gpu.cc')
-rw-r--r--src/gpu/gpu.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gpu/gpu.cc b/src/gpu/gpu.cc
index 3e8981c..a779aa6 100644
--- a/src/gpu/gpu.cc
+++ b/src/gpu/gpu.cc
@@ -374,6 +374,8 @@ void gpu_init(PlatformState* platform_state) {
g_main_sequence.init(g_device, g_queue, g_config.format,
platform_state->width, platform_state->height);
+ InitShaderComposer();
+
LoadTimeline(g_main_sequence, g_device, g_queue, g_config.format);
}