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Vide-coded 64k demo system
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Author
45 hours
refactor: Deduplicate CommonUniforms with #include in WGSL shaders
skal
2 days
fix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.md
skal
2 days
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
3 days
refactor: Use tracker BPM instead of hardcoded values
skal
3 days
Revert "feat(platform): Centralize platform-specific WebGPU code and improve ...
skal
3 days
feat(platform): Centralize platform-specific WebGPU code and improve shader c...
skal
3 days
style: Apply clang-format to all source files
skal
4 days
refactor: Bundle GPU context into GpuContext struct
skal
4 days
fix(audio): Synchronize audio-visual timing with playback time
skal
4 days
refactor: Move platform files to src/platform/ subdirectory
skal
5 days
feat(particles): Implement transparent circular particles with alpha blending...
skal
8 days
refactor: Task #20 - Platform & Code Hygiene
skal
8 days
fix: Resolve shader initialization crashes and build errors
skal
9 days
feat(test): Add comprehensive math and shader composer tests
skal
9 days
feat(3d): Implement Task 21.1 WGSL Library & Composer
skal
9 days
fix(3d): Restore and enhance 3D shadows
skal
9 days
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
9 days
fix(build): Add compatibility for older wgpu-native headers
skal
9 days
refactor(platform): Encapsulate state in PlatformState struct
skal
10 days
feat(gpu): Integrate bumpy 3D renderer into main demo
skal
10 days
feat: Implement 3D system and procedural texture manager
skal
10 days
clang-format
skal
11 days
fix(build): resolve cross-platform build configuration errors
skal
11 days
style: add vertical compression rules to clang-format
skal
11 days
fix: Cross-compilation and style compliance
skal
11 days
feat: Multi-pass rendering architecture and effect stubs
skal
11 days
feat: Implement Sequence Compiler for data-driven choreography
skal
11 days
opt: Guard debug/seek features with STRIP_ALL
skal
11 days
feat: Add --seek command line option for fast-forward debugging
skal
11 days
feat: Implement Sequence and Effect system for demo choreography
skal
11 days
fix: Resolve macOS build breakage and restore tools audio support
skal
11 days
update state in .md files
skal
11 days
Add Windows cross-compilation support (MinGW) and emulation (Wine)
skal
11 days
Chore: Add missing newlines at end of source files
skal
11 days
Chore: Remove trailing whitespaces across the codebase
skal
11 days
Implement procedural audio generation, spectral effects, and WebGPU particle ...
skal
14 days
remove shader.wgsl
skal
2026-01-28
style update
skal
2026-01-28
feat(visuals): Add rotation, color shifts, and improved beat-sync
skal
2026-01-28
feat(visuals): Enhance colors and add background flashes
skal
2026-01-28
update asset system
skal
2026-01-28
style: Add 3-line descriptive headers to all source files
skal
2026-01-28
build: Finalize WebGPU integration and platform fixes
skal
2026-01-28
fix(gpu): Ensure shader entry points are preserved in STRIP_ALL build
skal
2026-01-28
fix(gpu): Add aspect ratio correction to shader
skal
2026-01-28
opt: Implement build stripping and platform-specific size optimizations
skal
2026-01-28
feat: Implement fullscreen, keyboard controls, and pulsating heptagon
skal
2026-01-27
feat: Implement spectool & specview; refactor coding style; update docs
skal