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18 hoursdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
18 hoursfeat: Add ShaderToy conversion toolsskal
18 hoursfix: Support variable kernel sizes in CNN layer generationskal
18 hoursdocs: Document WGPU builder refactoring in COMPLETED.mdskal
18 hoursrefactor: Factor WGPU boilerplate into builder pattern helpersskal
19 hoursfeat: CNN RGBD→grayscale with 7-channel augmented inputskal
20 hoursudpateskal
20 hoursupdate timelineskal
20 hoursfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
22 hoursfix: Capture scene framebuffer before post-processing for CNN effectskal
23 hoursfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
25 hoursdocs: Update and streamline CNN training documentationskal
25 hoursfeat: Add checkpointing support to CNN training scriptskal
25 hoursfix: Auto-expand single kernel size to all layers in training scriptskal
25 hoursupdate target imagesskal
25 hoursfeat: Add coordinate-aware CNN layer 0 for position-dependent stylizationskal
28 hoursdocs: Add CNN effect documentation and update project statusskal
28 hoursfeat: Add CNN post-processing effect with modular WGSL architectureskal
28 hoursinitial doc for the CNN projectskal
35 hoursdocs: Reorganize shader editor documentationskal
35 hoursfix: Use placeholder technique to prevent syntax highlighting overlapskal
35 hoursrefactor: Improve syntax highlighting to avoid overlapping matchesskal
35 hoursfeat: Add WGSL syntax highlightingskal
35 hoursrefactor: Increase editor pane size by 20% (36% → 43%)skal
35 hoursfix: Remove resolutionSelect references after removing UI elementskal
35 hoursfeat: Remove resolution selector, enable autoplay on loadskal
35 hoursfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
35 hoursfix: Canvas fills available height instead of maintaining square aspectskal
35 hoursfix: Reference texture/sampler in default shader for bind group layoutskal
35 hoursfix: Use var instead of let for mutable uv in default shaderskal
35 hoursrefactor: Adjust shader editor layout and add default animationskal
35 hoursfeat: Add HTML WGSL shader editor toolskal
36 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
39 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
40 hoursfix: Reduce default audio volumes to prevent clippingskal
40 hoursdocs: Streamline headless mode documentationskal
40 hoursfeat: Add headless mode for testing without GPUskal
41 hoursdocs: Update references to workspace layoutskal
41 hoursdocs: Streamline top-level documentationskal
41 hoursfeat: Add workspace header comments to config filesskal
41 hoursfeat: Implement workspace system (Task #77)skal
41 hoursdocs: Condense HOWTO.md, move details to technical docsskal
41 hoursdocs: Update docs for Task #76 size measurementskal
41 hoursfeat: Implement Task #76 external library size measurementskal
42 hoursdocs: Streamline top-level project filesskal
42 hoursfeat: Add Task #77 for workspace system architectureskal
42 hoursdocs: Update documentation and clean up obsolete filesskal
42 hoursfeat: Add debug-only file change detection for rapid iterationskal
44 hoursdocs: Condense essential context files (856→599 lines)skal
44 hoursdocs: Add sub-task for type-safe shader compositionskal