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path: root/src/gpu/effects
AgeCommit message (Expand)Author
22 hoursCNN v2: Complete multi-layer compute executionskal
22 hoursCNN v2: storage buffer architecture foundationskal
23 hoursCNN v2 Phase 5: render pipeline implementationskal
23 hoursCNN v2: parametric static features - Phases 1-4skal
32 hoursfix: suppress spurious shader snippet and auxiliary texture warningsskal
34 hoursfeat: implement beat-based timing systemskal
42 hoursfix: Register cnn_conv1x1 snippet and add verificationskal
46 hoursfix: Use actual resolution in RotatingCubeEffectskal
46 hoursfix: Use initialized_ flag instead of ctx_.device checkskal
46 hoursfix: Complete auxiliary texture initialization fixskal
47 hoursrefactor: Use lazy initialization for auxiliary texturesskal
47 hoursfix: Resolve auxiliary texture resolution mismatch bugskal
47 hoursrefactor: Simplify effect render API and fix uniform initializationskal
3 daysfix: Use ClampToEdge sampler for CNN to avoid edge wrappingskal
3 daysfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
3 daysrefactor: Factor WGPU boilerplate into builder pattern helpersskal
3 daysfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
3 daysfix: Capture scene framebuffer before post-processing for CNN effectskal
3 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
3 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
4 daysfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
4 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
4 daysfeat: GPU procedural Phase 4 - texture compositionskal
4 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
4 daysfeat(gpu): Add GPU procedural texture generation systemskal
4 daysRefactor Effect class to centralize common uniforms managementskal
4 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
4 dayschore: Apply clang-format to C++ source filesskal
4 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
4 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
4 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
5 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
5 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
5 daysfeat(gpu): Add VignetteEffect and related filesskal
5 daysfeat(gpu): Add VignetteEffectskal
5 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
5 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
5 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
5 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
5 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
5 daysfeat(gpu): Implement shader parametrization systemskal
5 daysrefactor(shaders): Apply common utilities to renderer shadersskal
5 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
5 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
5 daysstyle: Apply clang-format to all source filesskal
6 daysadd debugging code to flash_effectskal
6 daysfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
6 daysrefactor: Store const GpuContext& in Effect base classskal
6 daysrefactor: Bundle GPU context into GpuContext structskal
7 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal