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path: root/src/gpu/effects/shaders.cc
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8 hoursfeat: GPU procedural Phase 4 - texture compositionskal
9 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
9 hoursfeat(gpu): Add GPU procedural texture generation systemskal
27 hoursfeat(gpu): Add VignetteEffect and related filesskal
27 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
29 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
30 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
31 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
4 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
4 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
4 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
5 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
6 daysrefactor: Task #20 - Platform & Code Hygieneskal
6 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
7 daysrefactor: Shader Asset Integration (Task #24)skal
7 daysfeat: Complete audio tracker system integration and testsskal
7 daysupdate TODO and fix shaders.ccskal
7 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
7 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
9 daysRefactor: Split demo effects and shaders into individual filesskal