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authorskal <pascal.massimino@gmail.com>2026-02-04 11:56:03 +0100
committerskal <pascal.massimino@gmail.com>2026-02-04 11:56:03 +0100
commit2e34965e5e48175c5ee6016af1a858f7f3f02c1d (patch)
treea41ea2fdc50a18183742bffaf0705b394f2be69f /src/gpu/effects/shaders.cc
parent0d29f340b9de8f6a14baa0a2c6f3c57b8d1458a5 (diff)
feat(gpu): Implement recursive WGSL composition and modularize shaders (Task #50)
- Updated ShaderComposer to support recursive #include "snippet_name" with cycle detection. - Extracted granular WGSL snippets: math/sdf_shapes, math/sdf_utils, render/shadows, render/scene_query, render/lighting_utils. - Refactored Renderer3D to use #include in shaders, simplifying C++ dependency lists. - Fixed WGPUShaderSourceWGSL usage on macOS to correctly handle composed shader strings. - Added comprehensive unit tests for recursive composition in test_shader_composer. - Verified system stability with test_3d_render and full test suite. - Marked Task #50 as recurrent for future code hygiene.
Diffstat (limited to 'src/gpu/effects/shaders.cc')
-rw-r--r--src/gpu/effects/shaders.cc5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gpu/effects/shaders.cc b/src/gpu/effects/shaders.cc
index b2d184d..7255cf5 100644
--- a/src/gpu/effects/shaders.cc
+++ b/src/gpu/effects/shaders.cc
@@ -31,6 +31,11 @@ void InitShaderComposer() {
};
register_if_exists("common_uniforms", AssetId::ASSET_SHADER_COMMON_UNIFORMS);
+ register_if_exists("math/sdf_shapes", AssetId::ASSET_SHADER_MATH_SDF_SHAPES);
+ register_if_exists("math/sdf_utils", AssetId::ASSET_SHADER_MATH_SDF_UTILS);
+ register_if_exists("render/shadows", AssetId::ASSET_SHADER_RENDER_SHADOWS);
+ register_if_exists("render/scene_query", AssetId::ASSET_SHADER_RENDER_SCENE_QUERY);
+ register_if_exists("render/lighting_utils", AssetId::ASSET_SHADER_RENDER_LIGHTING_UTILS);
register_if_exists("sdf_primitives", AssetId::ASSET_SHADER_SDF_PRIMITIVES);