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| author | skal <pascal.massimino@gmail.com> | 2026-02-04 11:56:03 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-04 11:56:03 +0100 |
| commit | 2e34965e5e48175c5ee6016af1a858f7f3f02c1d (patch) | |
| tree | a41ea2fdc50a18183742bffaf0705b394f2be69f /src/gpu/effects/shaders.cc | |
| parent | 0d29f340b9de8f6a14baa0a2c6f3c57b8d1458a5 (diff) | |
feat(gpu): Implement recursive WGSL composition and modularize shaders (Task #50)
- Updated ShaderComposer to support recursive #include "snippet_name" with cycle detection.
- Extracted granular WGSL snippets: math/sdf_shapes, math/sdf_utils, render/shadows, render/scene_query, render/lighting_utils.
- Refactored Renderer3D to use #include in shaders, simplifying C++ dependency lists.
- Fixed WGPUShaderSourceWGSL usage on macOS to correctly handle composed shader strings.
- Added comprehensive unit tests for recursive composition in test_shader_composer.
- Verified system stability with test_3d_render and full test suite.
- Marked Task #50 as recurrent for future code hygiene.
Diffstat (limited to 'src/gpu/effects/shaders.cc')
| -rw-r--r-- | src/gpu/effects/shaders.cc | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gpu/effects/shaders.cc b/src/gpu/effects/shaders.cc index b2d184d..7255cf5 100644 --- a/src/gpu/effects/shaders.cc +++ b/src/gpu/effects/shaders.cc @@ -31,6 +31,11 @@ void InitShaderComposer() { }; register_if_exists("common_uniforms", AssetId::ASSET_SHADER_COMMON_UNIFORMS); + register_if_exists("math/sdf_shapes", AssetId::ASSET_SHADER_MATH_SDF_SHAPES); + register_if_exists("math/sdf_utils", AssetId::ASSET_SHADER_MATH_SDF_UTILS); + register_if_exists("render/shadows", AssetId::ASSET_SHADER_RENDER_SHADOWS); + register_if_exists("render/scene_query", AssetId::ASSET_SHADER_RENDER_SCENE_QUERY); + register_if_exists("render/lighting_utils", AssetId::ASSET_SHADER_RENDER_LIGHTING_UTILS); register_if_exists("sdf_primitives", AssetId::ASSET_SHADER_SDF_PRIMITIVES); |
